Realism in SOMO?!? What's everyone smoking?
The kinds of teams one can build with $200M or $100M caps are outlandish.
Head-to-head, $80M teams would win 60% of their games against MLB's 8 playoff teams.
Yes, it's unrealistic that the top 12 SP* in any given "200x" season will eat up 250-320 innings... but the middle tier of SP* won't put up tremendous IP numbers, even if they get their 40-41 starts.
Case in point: SOMO 2006 [url]http://fantasygames.sportingnews.com/baseball/stratomatic/2006/playoffs/team_other.html?user_id=552&stats=sim[/url]
Zito: SOMO 223.0 (40 starts) / Real Life 228.1
Garcia: SOMO 232.1 (40 starts) / Real Life 228.0
These guys aren't chumps; they're legit MLB workhorses.
With the kind of hitting available on $80M SOMO teams (even in non-theme leagues), middle-of-the-pack SP will get bounced around enough that if they only get 32-33 starts, they'll only wind up with 180-185 IP. Is it realistic that Zito or Garcia be handcuffed like that?
If an $80M league is supposed to be the benchmark of realism, then every SOMO player in every 200x game should be priced 8-12% higher... or perhaps SOMO leagues should have 16 teams. Either way, the talent would be less-concentrated/more-disbursed AND you'd almost never have teams (particularly in 16-team leagues) that could assemble 4 SP*. If so, guys like Zito & Garcia could get 200+ IP in 33 starts.