by durantjerry » Wed Jun 22, 2011 7:15 am
My thoughts:
[b:4977d76a78]Intentional Walks[/b:4977d76a78]-I think it matters. I usually go very conservative, as I don't want many of them. However, if I'm in an unbalanced park, I put it up to normal because IMO you really want to increase the number of hitters put in an unfavorable position. I don't trust HAL enough to go aggressive or more.
[b:4977d76a78]H & R[/b:4977d76a78]-I have used this feature a lot over the years and found it's tough to consistently get a good percentage when the setting is any higher than conservative with the best guys selected to H & R more. I have not been satisfied with the results on the "normal" setting" when I have used it. I have had teams use the H & R successfully, but they are more or less specialized situations in a park like Fenway of previous years.
[b:4977d76a78]Bunting[/b:4977d76a78]-I really have rarely if ever gone more than very conservative on bunting. If it's comparable to hit and run, you really want to pick and choose who is going to be bunting more when set any higher than conservative, which you should be able to accomplish.
[b:4977d76a78]Stealing[/b:4977d76a78]-I usually go conservative or less, even with fast teams, unless they are very fast and stealing is essential to scoring, which it usually is not. I am looking for about an 80% or better success rate, with 75% being OK. I almost always can achieve this with the conservative or very conservative and steal more settings. You probably won't be stealing more than a maximum of one base per game, and more likely will be under 100. That being said, I have stolen large number of bases(300-500) running pretty wild on the agressive and very aggressive settings and been in the 70%-75% success range.
[b:4977d76a78]Baserunning[/b:4977d76a78]-what scares me about base running, is there really is no way to know how it's working and I fear the "aggressive" and "very aggressive" settings are comparable to the equivelant steal settings, which are pretty aggressive. There was a discussion about this a while back, and it was theorized by Luckyman that the base running settings were not the same as the steal settings with regards to the aggressiveness level, but I don't think anyone really knows. If the baserunning settings are the same as the steal settings, I would almost never use aggressive baserunning unless my team as a whole could fly, again because the comparable steal settings are too aggressive for the average team to achieve a high percentage of success if they were to be applied to baserunning IMO. Also, you can not select who you want to be running more aggressively, such as with the stealing, H & R and bunting.
1)A poster many years ago said that as you increase the settings, you are not increasing the likelihood of success, that is stealing(or anything else) more in more favorable situations, you are just stealing(or anything else) more in general. I want my team to do whatever it is more in more favorable situtions, not just more in any situation. That is why I tend to go very conservative up to maybe normal(at most)selecting the guys to go "more" or "less" where apllicable. I'm hoping a less aggressive setting with selective individual aggressiveness will result in a greater percentage of success. Again, with regards to baserunning, the fact that you can't be selectively aggressive is a problem for me with regards the the more aggressive settings.