Solving the SOM puzzle more import. than baseball knowledge?

Postby travelingjack » Fri Jul 08, 2011 9:00 am

J-Pav- Thanks, I had read your formula before and generally follow that when putting together teams. It does work to an extent, all of the teams I put together using those principles are at least around .500. However, I still see lots of winning teams that are completely the opposite and if used in real life would be lucky to finish with 80 wins. Again, that's not all bad, if SOMO was just a 100% replay of real life it wouldn't be much fun.

Having said that, it still seems like SOMO is too random. As for ballparks and pitching matchups, sometimes the results make sense and sometimes they dont. SOMO is still fun, I'm just saying its more of a test of "SOMO" knowledge (and skill) then of baseball knowledge. There are other games out there that feel more like a test of baseball skills rather than a test of your knowledge of the specific game you are playing.
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Postby Ninersphan » Fri Jul 08, 2011 12:47 pm

The single biggest thing you have to remember is that SOMO is set up to recreate the last seaosn of MLB and once you take the cards out of that environment, and start making matchups that didn't happen or use cards more frequently then the player played, you begin to see the "squewed" results we have here at TSN.

Put another way, if you use last years Met's team, for example, the same way it was used by the mangaer last year, against the same opponents they faced last year, limiting ab's and ip's to the same circumstances, the results should be the same as the Mets actual record from last year, give or take a game or 2.
But what happens here, is we take, basically All-star teams against All-star teams in a 12 team format pitting the best cards, (not necessarliy the best players mind you), against each other. That's whay the results aren't what you would expect based on your baseball knowledge.
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