by Mean Dean » Fri Apr 21, 2006 2:35 pm
You can't go by the real-life data, because SOM handles it in its own game-specific way. Infield in does raise the hitter's average in SOM; specifically, on a gb(X) to a fielder positioned in, 20% of the groundball outs on the chart become SINGLE**.
But, look at all the [url=http://www.baseballthinkfactory.org/btf/pages/basesim/somrules.htm]advantages infield in has[/url] (the table at the end). With bases loaded or 1st and 3rd, it saves a run (at the expense of a DP.) With men on 2nd and 3rd or just 3rd, it will save the run on a gbA to 2B or SS, and on a gbB or gbC to 2B or SS, you will get the chance to throw for the runner instead of him just scoring.
So to me, there are [i:1afa2cab5e]far[/i:1afa2cab5e] more things that can go right with IF in than can go wrong. (You can also throw in the factor that a man on 3rd with fewer than 2 outs is likely to score no matter what you do, so it's not like the worst-case scenario of a SINGLE** is some tremendous disaster.) My experience is to just play the infield in every time, so I set it to 1st inning. I'm sure you could work it out mathematically, and maybe you'd come up with a different answer, but based on my board game experience and the way the game mechanics work, I wouldn't think so.