by J-Pav » Wed Feb 10, 2010 2:03 pm
[b:3d83baf3d1]dharma[/b:3d83baf3d1]:
This might make for an easier mental picture -
There will be approximately 12,000 dice rolls per season, half of which are when you are in the field.
[url=http://andrew-stevens.tripod.com/index/stratfield.html][color=darkred:3d83baf3d1][u:3d83baf3d1]13.91%[/u:3d83baf3d1][/color:3d83baf3d1][/url] of those rolls (835 rolls) will come from the "X chances". Over a season you can estimate:
SS will get 23.2% of that 835, or 194 "X chance" opportunities. You can see why that 1 range is so important when you convert that many chances to outs, and how difficult it is for the rest of the team defense to support a SS with poor range.
2B will get 20.0% of the 835, or 167 X rolls. Also very important. You can see how a 1 range at 2B almost turns your 3 range SS into a 2 range total middle infield. Even a low error 2 at 2B makes the total more manageable.
C, 3B and CF* will get 10.0% each, or 83 X rolls apiece. You can see how the drop off here makes it extremely more difficult to make up for a weak middle infielder no matter how well that player contributes offensively.
1B, LF*, RF* and P will get 6.71% each, or 56 X rolls apiece. Do managers even [i:3d83baf3d1]consider[/i:3d83baf3d1] the impact of pitcher errors?
[color=darkblue:3d83baf3d1]* Note: This is not taking into account the actual [i:3d83baf3d1]value[/i:3d83baf3d1] of OF arms and errors, which suggests the CF is actually more important defensively than the C or 3B guy.[/color:3d83baf3d1]
If you look through the lens of any single game, you can expect about five "X chances" (and sometimes even none!) which tricks the eye into believing the X rolls are meaningless; however, three or four mishandled X rolls equal one or two runs per game! Over a season, estimating that every extra two hits means a run for your opponent, you quickly begin to see the importance of good defense and how it impacts the overall [url=http://strato.berce.us/][color=darkred:3d83baf3d1][u:3d83baf3d1]bottom line[/u:3d83baf3d1][/color:3d83baf3d1][/url] (see the fielding rating comparison under the "extras" tab).
Regarding injury players...
This is a discussion for an entire thread (and there have been many, many discussions over the years)! I wish I had [b:3d83baf3d1]Marcus[/b:3d83baf3d1]'s luck to get so many PAs out of Furcal! He gets 600, and I get 350! Still, I'd rather have Furcal and a back-up over most any other choice at SS.
Remember, this is a math puzzle - sometimes you get the tail where the injury guy pays off in a big way, and sometimes he goes down for 15 games in game 159 of an otherwise injury-free season. You get a little more than you pay for with a high injury player, but you risk a little more too.