Pitcher Fatigue

Postby travelingjack » Wed Jun 15, 2011 12:25 pm

True, and stadium effects can also skew the stats, especially if a league has multiple Coors or Petcos, etc. That still doesn't really change that pitchers throwing 140-160 pitches/game with three days rest does not accurately reflect modern baseball. However, if there were only 12 MLB teams I'm guessing at least some of them would probably use 4 man staffs- and maybe let pitchers go longer because they would have more depth in case of injuries.

BTW- good suggestions, Tony
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Postby The Godfather » Wed Jun 15, 2011 2:08 pm

I've never played the board game and don't know enough detail about the online process to know the answer to this: is the pitch count even representative of anything in regards to actual game play?

I always assumed that the outcome of each AB determined the pitcher's fatigue level and that the pitch count was just "cosmetic" (like attendance and other features listed in each game summary).

In other words, there is no actual pitch count. Just a real or simulated role of the dice and an outcome for the AB. Am I wrong about this?
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Postby Valen » Wed Jun 15, 2011 2:25 pm

[quote:83673dc073]What I meant by irrelevant is that SOM does not use pitch count to determine fatigue. They only use IP and H/BB.[/quote:83673dc073]
As I understand with the advanced fatigue rules used by strato pitch count does impact the F? tiredness of a pitcher. The S7, etc has an impact but that is somehow translated to a pitch count or whatever to compute the F? rating at any given time. So a pitcher does not become fatigued after a certain number of walks or hits in the 7th inning but rather gradually goes down partially based on pitch counts.

Having said that going from 160 pitches to 100 pitches could be as simple as changing the formula that creates pitch counts for individual batters. For example on a single result the game engine arbitrarily declares that AB took 5 pitches or whatever. That could easily be changed to 5 resulting in a lower pitch count. It does not matter to me as long as an S7 does not get tired as quick as an S6. It is all relative and the important question is does it result in the same number of innings in the end. Thus I would not get too hung up on the estimated pitch count being in line or not with modern counts.
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Postby Stoney18 » Wed Jun 15, 2011 2:56 pm

[quote:81c6d04578]I always assumed that the outcome of each AB determined the pitcher's fatigue level and that the pitch count was just "cosmetic" (like attendance and other features listed in each game summary). [/quote:81c6d04578]


This. Purely cosmetic and has no affect on game play/fatigue.
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Postby travelingjack » Wed Jun 15, 2011 4:44 pm

If it is cosmetic then the SOM wiki needs to be changed, because according to that pitch count is used in SOM online. Yes, wiki is not the official rules but there is a link to it from the pitcher strategy page on the official SOM site. Here is what the SOM wiki says:

[quote:45c844ee12]Pitch Count Fatigue Edit History

Pitch Count Fatigue is a special system found only in SOM Online and the CD-ROM game that is a replacement for the board game's Super-Advanced Point of Weakness (POW) rules. It improves upon the all-or-nothing fatigue state of pitchers in the POW system by more realistically and gradually tiring pitchers as they throw more pitches and give up baserunners in a game.

In the Strat-O-Matic Online game, PCF is in effect for all leagues, and has been since the game's inception.

Suggested Pitch Count Edit
A Suggested Pitch Count is determined for each pitcher at the start of each game. This represents the approximate number of pitches he may throw before his condition starts to deteriorate.

It is possible that a pitcher may have his Condition altered well before or well after the suggested number of pitches for him. For instance, if he gets his doors blown off early in the game he might have his Condition affected earlier. Conversely, if he is pitching a gem he might be able to go many more pitches before his Condition deteriorates.

Pitcher's Condition (F0 - F9) Edit
The pitcher's Condition can be from F0 to F9. F9 means that he is operating on all cylinders, whereas F0 indicates that he has nothing left in the tank. Normally pitchers start their appearance as F9 and maintain that level until they approach or exceed their Suggested Pitch Count.

If a pitcher's Condition drops to F0 he will continue to fatigue the longer he stays in the game. His Condition rating will remain displayed as F0, but he will start to give up hits and walks at a higher rate if you leave him in the game.

The situations wherein a pitcher can reach his Point of Weakness (POW) as per the Super-Advanced POW rules do still apply, but in these cases he is not to be considered suddenly "tired", nor do all "@" readings automatically turn into SINGLE**. But this DOES significantly speed up the pitcher's Pitch Count Fatigue deterioration.

Otherwise, in general, if the pitcher hasn't reached his POW per the Super-Advanced POW rules, he will gradually start losing points in his Condition (e.g. F8 -> F7) as he throws more pitches, once he has exceeded his Suggested Pitch Count for the game. However, if he has been pitching particularly well in his most recent innings, this rate of deterioration will be slower.

How Condition Affects Gameplay Edit
Similar to POW, PCF affects readings on pitcher cards preceded by an "@", but it doesn't automatically turn them all into SINGLE**. Instead, it is a more gradual effect, and the variety of the resulting penalties is greater. Basically, once a pitcher's Condition falls below F9 (full strength), the chance of an "@" reading turning into a hit or a walk increases incrementally with each point descending towards F0. The hits can be singles, doubles, triples, or homeruns.






[/quote:45c844ee12]
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