by GR8YEAR68 » Mon Aug 09, 2010 4:14 pm
The Super RP strategy can work very well if you set your staff properly. 1st your home park, I have a team playing in Comiskey'11, favors RHH, as a neutral park, LHH as a stone cold pitchers park. Paying attention to my division foes,I 1st play to win at home, then if nessisary, get a LHP or two. I also pay attention to the Hold Rating and errors. Take a look at some of your past teams and count the errors your everyday play have, subtact from the total, you then have the number of errors your pitchers make. With a good hold rating, takes pressure off your catcher. I have two working options for SR strat.
1st_Set your BP up for 3 RP only, that means one of your starters is a *8/5, or some such, then to keep HAL honest, 3 very good/even balanced RP. Pen with the likes of Wilhelm/Sutter/Hughes, has done very well. With BPv2 you have more control than in the past. Wilhelm is set as Set-up/Middle/Closer. The other two are set at Slow hook/ 2-3 innings. When HAL brings in Hoyt he has a chance of winning, with the other 2 in position for hold/save. Wilhelm will get 350+ innings and has gone over 30 wins.
2nd_ This one has some real possibilities. Ballpark not important, just get hitters to matchup well, go defense up the middle. Four *SP with a 5th being a *9/5. 3Finger Brown in this case. A 6th 50 cent SP only, then you only need 3 RP only. Try to get them as even as possible. Then my strategy is to set my"Per Game Starters" for that nites 3 game and the next series as well. With 3Finger set as "Set-up/Middle/Closer". My starters set at SlowHook, the rest of the pen No setting other than 1/2 innings. Making certain that the RP have 3 or less innings available. Brown being @ 5 innings will go that, if needed, and with him having 300+ innings on his card, CAN'T be injured. He mite become fatigued, but he will be able to come in often and based on his card, do very well. So after the 1st series, lets say we will be at home the next night and the #2 SP is not so hot, I change my rotation to have 3 Finger start gm#2 and have him set @ "F0". Lets say he wins. He gets the next gm off/rest. then for series # 3, have him set for RP roll again, or start him vs soft SP. With this HAL may not use him RP in 1st gm of 3rd series, but gms 2/3 he stands a chance of picking up either a win or save. I 've not tried this yet but it has possibilities. Any way, after seeing a couple of guys employ the SRP strategy, have been very busy trying to figure it out. I know that @ 60/80 MIL it will work very well. Less a chance @ 100MIL, and not so much above that. My 3 Finger strategy will be an attempt to break Chesbro's 41 win mark. Nothing wrong with aiming high. :wink: :idea: