by MARCPELLETIER » Tue Nov 10, 2009 11:54 am
Knerrpool,
The challenge in TSN-SOM with capped salary is to get the most of your money.
When you buy for a player with a SS-1 rating, there is a important amount of that player's salary that is devoted to defense. For the sake of the argument, let's say that 2.5M of Rollins's salary is spent for defense, whereas 0.5M of H. Ramirez's is spent for defense (only 0.5M because H. Ramirez is barely better than your replacement-level ss).
The difference, 2M, does not come out of the blue. It is the precise value that TSN has assigned based on their assumptions of Rollin's defense contribution.
I don't know what are TSN's assumption, but let us assume that they evaluated that Rollins, on a typical team, will prevent your team from allowing 60 singles/errors, and will produce 40 double-plays. Let's further assume that TSN is right: 60 fewer singles/errors and 40 dps (in a typical environment) are really worth 2M.
But like you mention, my teams are not typical teams. My Petco team, for example, has very strong pitching, and plays in a low hitting-environment. One consequence, which you mention, is that the number of double-plays will be reduced, because fewer players will get on-base. So instead of turning 40 dps, Rollins will perhaps turn only 30.
But the pitching and stadium also affects the number of at-bats that, overall, will be played during the season, precisely because there will be fewer players getting on-base. Outs come faster. Instead of coming at-bat 5 times per game, players from visiting teams might have only 4 turns. The difference is not negligeable. My team's whip is 1.13 (and don't forget that I play with for infield defense). League's whip is 1.33. Thus, on a course of a season, there will be roughly 800 fewer at-bats...800 fewer dice rolls. So Rollins, over the course of the season, will not prevent 60 singles/errors...but rather something like 52 singles/errors. And he will turn perhaps only 27 more double plays than Ramirez.
Of course, Petco also affects offensive cards, and so will redce the gap on the offense side between Ramirez and Rollins. But I have control on on-base. If I can full my team of on-base players, I can manage to reduce the impact on the ''offensive whip''.
So for the 2M devoted on defense, you might only buy 52 singles/errors and 27 double-plays instead of the usual 60 singles/errors-40 double plays. Not a good deal.
Now there is another twist to think about. The value of a single differs according to the environment you play. In a typical stadium, in modern baseball, a single is worth roughly 0.47 runs. This means that, all things being equal, if a player hits a single, chances are that the team will score 0.47 additional runs.
In a very low whip environment, like the one I set up with my pitching staff at Petco, the value of a single is closer to 0.40 runs.
(In case you wonder, the value of homeruns remain relatively even at 1.40 runs across realistic contexts).
In typical environment, 60 single/errors and 40 double-plays translates to roughly 39 runs.
In my Petco environment, 52 singles/errors and 27 double-plays translates perhaps only to 27 runs.
If 39 runs are worth 2M, 27 runs are only worth 1.3M. But you're still paying 2M for that. Not a very good buy.
All the numbers are made up here, but I put numbers so you understand the logic. I have no clue what is the overall impact, but I am confident that the logic is sound.