by Minoso Express » Wed Nov 08, 2006 1:23 am
Roscodog, I like to think of The Cell as a very elliptical pitcher's park disguised as a homer park. As such, it's much easier to build an effective- and sometimes killer- pitching staff that will hold up on the road in all those Petcos, SAFECOs and such a lot better than a pure pitcher's park staff, with all of their attendant BPHRs will hold up at The Cell. It takes some experimentation, but I find it a great deal easier to assemble a pitching staff at The Cell from guys no one else will draft highly, which allows me to nab some primo hitting earlier on draft cards. Without giving away all the goodies, the pitchers who suit The Cell have more things in common than simply not having BP homers on their cards-- and those things really tend to stymie most pitchers park teams, and the more extreme the pitching park lineup, the better.
The thing about The Cell for efficacious team hitting follows my disguised homer park philosophy, too-- high OBP guys count here. Not just power guys. And speed doesn't necessarily help you here, either. I'm don't go out of my way to build a Cell team with a bunch of slugs to snail along the basepaths, but having a lardo slugger isn't going to hurt me, as it would in Petco, for instance. Generally, The Cell gives managers a flexibility which enables them to plan-- if your draft goes well-- for any contingency. When you take all of this (and more) into consideration, the home field advantage it holds for a well-formed team can be enormous-- especially given the way many other good teams are built to suit their parks.