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General Questions about game

PostPosted: Wed Feb 07, 2007 9:47 am
by WGullett
There are a few things Im not sure of. Some of it I maybe should have known as they are general strato questions.

1. Fielders ratings- If you have a guy who is a 1 but with 13 errors and you have a guy who is a 3 but with only 4 errors does this mean that the 1 rated fielder will have MORE errors projected at the end of the year even though he is considered a better fielder by being a 1 as opposed to a 3?

2 INJURIES- In some circumstances are some players more succeptible to injuries than others? I understand the 0,1,2,3,4 etc injury ratings. My question is are some players who are rated as 1 injury get injured more than other 1's or even some 2's?. Joe Jackson is a 1 but he has been injured 3 times in the first 60 games and my catcher who is a 2 hasnt been injured once.

3. When does the game decide to steal? In one 3 game series Ty Cobb stole 6 bases. He stole 2nd and 3rd twice in individual at bats.. It seemed like he went on every pitch and was a wild man( I won all 3 games). Cobb did this against pitchers who were good at holding and a catcher with a -3 rating. Then in my next series Cobb was running against all righthanders with +1 holds and a catcher with a zero arm. You would think Cobb would again go crazy. Instead, even though Cobb was on base 8 times in the 3 games he didnt even go once(I lost all 3 games). My setting are very aggresive and I dont understand what the reasons are for sending runners.

I like Strato. I am pleased that we are given the opportunity to have this game on the internet. I really wish we had more control over our teams. Although we set the general settings the computer seems to override some decisions. We really dont have the in game control that makes us the true manager of the game. One person had a good idea about per game settings. I have the same issue. He thought we could play the games 1 at a time. Sure it would take 3 times longer to play a season but then we could make game by game adjustments. For example, in a 3 game series here are the other teams starters- Bob Feller (+6 holding runners), Juan Marichal (+1), and Joe Nuxhall(-3 hold). There is NO WAY you can put your settings at the most aggresive to steal because after the 2nd game of the series you are facing big trouble having the wrong settings for Nuxhall. Just an observation.
In general I like this game, thanks for the answers.

PostPosted: Wed Feb 07, 2007 10:22 am
by LMBombers
1. Yes the 1e13 fielder vs a 3e4 fielder the 1 rated player would commit more errors than the 3 rated player but the 3 rated player will allow more hits because he has less range. The 1 rated player will get to more balls and turn them into outs than the 3 rated player.

2. All players with a 1 injury rating (injuries on a roll of either a 2 or 12) have the exact same chance of getting an injury. However a 1 rated player with 600+PA cannot become injured for more than 3 games at a time. If a player has less than 600PA (hits + walks) then he runs the risk of becoming injured for up to 15 games.

3. There is no way to tell when HAL will send your players attempting to steal. You can somewhat control the frequency with your team managerial settings and the individual player settings on his card. For Cobb (and all players with his speed) I would set his card as "steal more". I always look at the opposing catcher's arm along with the SP hold ratings of the projected starters to determine if I am going to set my managerial settings as either conservative or normal. I don't use any other team stealing settings other than conservative or normal.

PostPosted: Wed Feb 07, 2007 10:33 am
by Page2
Hi WGullett,

I can't give you answers for all of your questions, I will try to help you with #1.

1. Fielder's ratings: A player with a rating of 1 won't give up any hits and turns a lot of DP's for you. A player with a rating of 3 will give up hits on the gbX chart (its broken down to a 20 sided die but I can't remember the breakdown). And your right the player with the higher erating should give up more errors during the season than a player with a lower erating.

Page2

PostPosted: Wed Feb 07, 2007 12:34 pm
by ugrant
The range rating and the e rating are totally independent of each other. One tests a fielder's range, the other the fielder's error rating (glove ability).

When an X rating on a pitcher's card is rolled, then a twenty sided die is rolled (in the old days this was a split card pull between 1-20). The result of that roll determines whether the fielder's range or error rating is tested. In the case of range, an immediate result is known (hit or out and type of out). In the case of error rating, two dice are rolled which determines error or out and type of out.

For example, compare a SS rated 1e18 vs a SS 3e10 (using the advanced fielding chart, not the super advanced fielding chart - the basics are the same)

After the SS(X) is rolled on the pitcher's card, a 20 die roll of 3 is rolled. For the SS 1e18 that is a gbA or batter is out (or a double play if a runner were on first). For the SS 3e10, that is a SI* or single with one base advance for any runners already onboard.

Same scenario, only now the 20 die roll is a 10, resulting in testing the fielder's error rating.

Two dice roll of 5. For the SS 1e18 that is an E(1) or 1 base error. For the SS 3e10 that is a gbA or groundout (or double play if a runner were on first).

Depending on the position, the chances of testing a fielder's range vs glove vary. In the case of SS, 20 sided die rolls of 1-7 and 13-20 (75%)test the fielder's range while 8-12 (25%) test error rating. In the case of 3B, die rolls of 1-5 and 15-20 (55%) test range while 6-14 (45%) test error rating.

Number of chances of rolling an X rating are the same on all pitcher's cards: SS 7; 2b 6; 3B 3; CF 3; RF, LF, C, P, 1B 2 (out of 216 possible dice rolls).

PostPosted: Wed Feb 07, 2007 1:49 pm
by geekor
1. You want the 1 def. He will get to more ball and make more outs. The more errors he makes will more than be made up with the extra outs each game he makes. It's not even close, the 1 by a mile.

2. Injuries are just like any other roll. I've had players with a 1 injury with 600 PA's get injured over and over and over again and lose 20+ games ina a year before, just bad luck with the rolls. I've also had my 2 injury catcher only miss 5 games te entire year, lucky rolls. That's why no matter how good your team is, luck is still a big factor.

3. not exactly sure, but I don't think you want the settings on extra aggressive. The manger settings are the overall for the entire team. Unless you entire team is good at stealing, I'm not sure I'd use that.

Now I don't knwo the exact percentages, but that's what it's based off of. Assuming (just making a number up here) that normal mean that HAL will attempt a SB if he has a 80% or greater chance to make it. If you go conservative, 85% chance, extra conservative 90% chance. If you go very aggressive, maybe he goes when there is only a 70% (or lower) chance. As I said I don't know the exact percentages, but that is the basics of what that does. I personally set mine to extra conservative all the time, which is why I'm always in the stop of the SB% catagory. If you want Cobb to steal more, set his card to steal more.