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Remove for defensive sub with lead

Posted:
Mon Feb 26, 2007 7:01 pm
by STEVEPONEDAL
So, how does this work? I have some brittle guys in my lineup, Polanco, Hafner and Berkman. When I have a big lead, I want to pull them out to minimize the risk of injuries. I have remove for defensive sub with lead but I am not seeing these guys pulled. What’s up with that?
I guess I have some questions;
Will Hal remove a DH? That’s where I have Hafner.
Does the player coming in, actually have to have a better defensive rating?
Should the defensive subs not have the avoid XHP boxes checked?
What makes this work?
Thanks
Steve

Posted:
Mon Feb 26, 2007 7:48 pm
by visick
Are these defensive subs listed in the managerial settings?
visick
Listed in managerial setting

Posted:
Mon Feb 26, 2007 8:16 pm
by STEVEPONEDAL
hey Visick,
How are you? Getting excited about the new SOM 07 season? Do you play other fant6asy games? I think I will buy 5 SOM 07 teams to start. I also bought the book.
Anyway, except for the DH setting, I do have things set in the managerial settings.
Thanks
Steve

Posted:
Mon Feb 26, 2007 9:09 pm
by bomp helium
there is also a setting on the individual player's card..."remove for defensive sub with lead"...
click that, and set the managerial settings to include the defensive sub, and you're in business...
Actually, I have those set

Posted:
Mon Feb 26, 2007 9:27 pm
by STEVEPONEDAL
That's why it is puzzling.
Steve

Posted:
Mon Feb 26, 2007 9:53 pm
by Page2
Hi sponedal,
I think the score has to be close. 1 run for the sub to come in? Not sure maybe someone else will have more info, but I am pretty sure the score comes into play.
Page2

Posted:
Tue Feb 27, 2007 11:28 am
by CHARLESBELL
I don't think HAL will remove a DH using the defensive settings.
HAL may also override the settings if the replacement is worse defensively than what you have in the lineup.
I can't think of any other way to get your injury prone starters out of the lineup, though.

Posted:
Wed Feb 28, 2007 12:00 am
by qksilver69
It can't be the DH & the lead has to be 3 runs or less, otherwise HAL thinks it's not worth it because you're blowing the other guy out.