Question about Cards and Simulation.

I read a discussion about how the simulation adjusted to the number of hits, doubles and triples on a players card. The debate was that once a players reaches the number on their card, HAL makes adjustments to slow down the number of them that the player can get so their final stats will better reflect the card. I never found out of that was true or not, and I was unable to find the discussion.
For example: John Smith has 120 hits 20 doubles and 10 triples. Through the first 81 games he gets 21 doubles and 11 triples. HAL will now adjust when he bats to prevent him from getting a crazy number of doubles and triples relative to his card. Which seems odd since park factor is so important.
My question is does the simulation work that way? if so for which stats?
And second since my team had a huge offensive surge during the beginning of the year will it start to drop off? and since my pitching was terrible will that improve?
Any insights are appreciated.
For example: John Smith has 120 hits 20 doubles and 10 triples. Through the first 81 games he gets 21 doubles and 11 triples. HAL will now adjust when he bats to prevent him from getting a crazy number of doubles and triples relative to his card. Which seems odd since park factor is so important.
My question is does the simulation work that way? if so for which stats?
And second since my team had a huge offensive surge during the beginning of the year will it start to drop off? and since my pitching was terrible will that improve?
Any insights are appreciated.