Super Hal bullpen management...

I believe I've brought this up before, but I don't think much became of it. But agabriel recently mentioned it again during the recent discussions about the computer manager's relief pitcher logic, so I'd like to see if I can get some more input.
The idea is to port the CD-ROM game's "Super Hal bullpen management" system into the Online game. I've avoided it up to this point because in my opinion, the instructions for use are too complicated, it's very hard to use effectively, and it's too easy to make disastrous mistakes with.
For those of you who don't own the CD-ROM game and don't know what I'm talking about, [url=http://www.lprezdente.net/baseball/2008/season/SuperHALLogic.htm]here are the instructions[/url]. Basically, you create a "pecking order" of relievers sorted by priority, and then say "use this pecking order to decide who to use in this particular game situation". And then you're expected to do that over and over again, to cover every game situation you can think of. You can describe a given game situation broadly to save work, but then it's not as effective. In essence, you're programming a robot to babysit your kid - if you do it well, life is good, but if you don't, bad things can happen.
There's no way I'm gonna unleash this system on the public as it stands. But if anyone can explain to me why it's not as bad as I fear, or even better, help design a user-friendly template that interfaces with it and makes it so you don't have to be a genius to use it... then we could have something here.
Off the top of my head, I'm thinking we define a set of master game situations, like 10 of them (e.g. "1-run 9th inning save", "Lefty specialist close and late", etc.), and then invite the user to set an optional Pecking Order for each of them. On the plus side, you only set as many as you want, for only the situations you really care about, and the default bullpen logic takes over for everything else. But on the down side, 10 doesn't sound like it covers all possible game situations in enough detail, and having more than that begins to be a pain in the neck to manage.
Or am I on the wrong track? Can anybody help me out here? I figure I'll post this over at stratfanforum.com, where a lot of the offline community hangs out.
Thanks,
Bernie H.
SportingNews.com
The idea is to port the CD-ROM game's "Super Hal bullpen management" system into the Online game. I've avoided it up to this point because in my opinion, the instructions for use are too complicated, it's very hard to use effectively, and it's too easy to make disastrous mistakes with.
For those of you who don't own the CD-ROM game and don't know what I'm talking about, [url=http://www.lprezdente.net/baseball/2008/season/SuperHALLogic.htm]here are the instructions[/url]. Basically, you create a "pecking order" of relievers sorted by priority, and then say "use this pecking order to decide who to use in this particular game situation". And then you're expected to do that over and over again, to cover every game situation you can think of. You can describe a given game situation broadly to save work, but then it's not as effective. In essence, you're programming a robot to babysit your kid - if you do it well, life is good, but if you don't, bad things can happen.
There's no way I'm gonna unleash this system on the public as it stands. But if anyone can explain to me why it's not as bad as I fear, or even better, help design a user-friendly template that interfaces with it and makes it so you don't have to be a genius to use it... then we could have something here.
Off the top of my head, I'm thinking we define a set of master game situations, like 10 of them (e.g. "1-run 9th inning save", "Lefty specialist close and late", etc.), and then invite the user to set an optional Pecking Order for each of them. On the plus side, you only set as many as you want, for only the situations you really care about, and the default bullpen logic takes over for everything else. But on the down side, 10 doesn't sound like it covers all possible game situations in enough detail, and having more than that begins to be a pain in the neck to manage.
Or am I on the wrong track? Can anybody help me out here? I figure I'll post this over at stratfanforum.com, where a lot of the offline community hangs out.
Thanks,
Bernie H.
SportingNews.com