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Super reliever

PostPosted: Sat Apr 12, 2008 3:08 pm
by kevin1113
Does anyone have any opinions about using a so called " Super reliever". Are there hidden risks related to potentially burning out your top reliever? How does HAL react? Thanks in advance.

PostPosted: Sat Apr 12, 2008 3:20 pm
by FRANKMANSUETO
If HAL uses him properly and thats a if? You can get BIG inning usage out of a reliever. Had Carrasco pitch 266 innings and win 20. My settings were slow hook and IBB less. Also didn't use him as set-up versus righties or lefties. Hope this helps.

http://fantasygames.sportingnews.com/baseball/stratomatic/2007/team/team_other.html?user_id=25029

PostPosted: Sun Apr 13, 2008 11:51 am
by Play By The Rules
Fatigue is a factor, and it is significant.

PostPosted: Sun Apr 13, 2008 5:22 pm
by SGTD
I have never seen fatiuge come into play as Frank stated he got major Innings out Cass. I have seen hitters get major AB's and put up monster season when they only had minimal AB's in real life, and that is because some know the Roll probabilities better than others. SGT D

PostPosted: Sun Apr 13, 2008 8:19 pm
by Play By The Rules
Fatigue is a factor, and it is significant.

PostPosted: Sun Apr 13, 2008 11:30 pm
by Mean Dean
[quote:491b4d2749]I have seen hitters get major AB's and put up monster season when they only had minimal AB's in real life[/quote:491b4d2749]There is no fatigue for hitters; only for pitchers. (Even then, it's based on how much the pitcher has pitched in the last couple of days, not on his total IP for the season; obviously those two things are going to be related in the long run, but are not the same.)

[quote:491b4d2749]and that is because some know the Roll probabilities better than others.[/quote:491b4d2749]No idea what this means.

That said, being an R3, as Carrasco was, makes a [i:491b4d2749]huge[/i:491b4d2749] difference. You could not have finagled 200 IP out of an R1 and expected him to be any good at all. But an R3 could easily pitch five or six innings in a three-day span without any fatigue affecting him at all, and that makes it possible for him to put up a lot of IP without stinking.

PostPosted: Sat Apr 19, 2008 11:42 pm
by gwayneco
Wow! That's an unbelieveable flaw in the game.

PostPosted: Sun Apr 20, 2008 12:08 am
by geekor
The game has always been that way. That's why in most face to face leagues there are inning caps of 10% over real life.

The rules are a RP can pitch up to 2 days in a row with no fatigue. If you think about it that's 2/3 of all the games.

so an R2 * 108 games = 216 innings possible non fatigues (if used exactly perfectly).

Obvioulsy being used perfectly is not in HAL's cards, but you get the poin. an R3 can easily get over 200 innings with minimal fatigue.

PostPosted: Sun Apr 20, 2008 9:48 am
by Play By The Rules
Actually, the fatigue rules were changed a couple of years ago to be a bit more severe. I'm not sure of the exact formula, but it has something to do with the amount of innings a reliever is used over three games (the figure 7 IP sticks in my mind for some reason for a R2.)

Whereas the penalty for fatigue used to be singles and walks, it now includes everything up to HRs. The penalty is severe, but only occurs after a pitcher has passed his point of weakness which has to be triggered by a hit or walk I think.

200 innings is rather easy to get from even an R2, if you keep the rest of your relievers sequestered. I've used it a couple times with some success, but the numbers will suffer. Here's an example.

http://fantasygames.sportingnews.com/stratomatic/team/team_other.html?user_id=76251

You can easily make due with an innings hog, one other "primary" reliever, and keeping the rest of your relievers sequestered (two with, "don't use before the 8th" tags, the other two used as max closers if they are very good on one side of their card, and cheap.)

http://fantasygames.sportingnews.com/stratomatic/team/team_other.html?user_id=67257