by Mean Dean » Tue Jun 17, 2008 9:39 am
In the SOM board game, there are hard-and-set rules about when the pitcher gets tired and how it affects him, but the rules are rather arbitrary -- that is the nature of a board game, that you have to sacrifice sophistication for ease of play. The computer game can be more detailed and realistic, and so, it is. Pitchers' fatigue here is based on a pitch count. Just as in reality, the pitcher will lose a little bit if he goes over his suggested pitch count, and then will gradually lose more and more until, if you go way beyond his capabilities, he becomes totally "out of gas." The exact pitch count is mostly based on the "endurance" rating that you refer to, but might vary from game to game depending on how much the pitcher has pitched in the last few days. So, you can see that, due to the detail built into the system, no precise answer can be given to your questions, other than to say that an R1 is going to have a pitch count that you would expect to be able to get him through about one inning, and so forth.