by Sykes25 » Mon Jun 23, 2008 9:01 pm
[quote:d4d9d59a07="LMBombers"]No one can explain all of HAL's moves... [/quote:d4d9d59a07]
I take offense. :wink:
HAL's logic really mirrors the "older" Advanced SOM rules used by folks in pen and paper games before the TSN website was even born.
Think like a computer for a minute. Guzman comes in to a tie game. As a computer, I will perform a task until a new condition is met. What is a condition that will cause me to take an action on a RP?
- lead change
- pitcher fatigue
- PH for pitcher and double switch to try to get a run in (not applicable here, but often the cause of MANY a HAL bullpen complaint on these boards)
RP get fatigued when they either...
- give up a combo of 3 hits/BB in the same inning
- give up a combo of 4 hits/BB in 2 consecutive innings
- come into a game after pitching 2 straight games, which has them enter the game as fatigued, regardless of above conditions.
When the above conditions are met, HAL will consider taking action if no other factors have changed. Thus all of what LMB had to say about the tie scored etc is 100% accurate.
Think of HAL as a 1 lane highway and he can only let one car go down the road at a time. Since HAL is playing both sides of the fence on offense and defense, he has to follow a strict program logic of A then B followed by C, but if E happens, jump to H.
Funny thing about your box score is that people think the HBP counts towards fatige logic, but it doesn't. Personally, SOM should alter their logic and make it count.
P.S. DeanPSC does an outstanding job of HAL explaining w/o even knowing it because of his knowledge of SOM board game rules.