24 Team Keeper - Sign ups

24 Team Keeper - Sign ups

Postby cshannajr » Thu Aug 20, 2009 10:30 pm

RULES (subject to minor changes)

Initial Draft:
1) The initial draft is a 31 round live draft and will start the day after the draft order is established. Rounds 1 through 30 are for players; Round 31 is for the stadium. The draft order will be set by state lottery pick 3 results. When you sign up pick a state too!
2) Only those players who were issued SOM cards this year and appear on TSN"s website are eligible for the initial draft.
3) The initial draft is serpentine; all subsequent Free Agent drafts are non-serpentine based upon the previous season's regular season records. Draft picks are tradeable.

Prospect drafts:
1) There are 2 prospect drafts during each season (except the 1st season)
2) The first yearly prospect draft is 2 rounds, to be held immediately after the 2010 Spring Free Agent draft and each subsequent Spring Free Agent draft.
3) The second yearly prospect draft is 2 rounds, to be held immediately after each year's Supplemental Free Agent draft.
4) Only those players without MLB experience signed by MLB teams and signed prior to the start of that MLB season, are eligible for any prospect draft.
5) All prospect drafts are non-serpentine, and draft order is based on the previous season's regular season records.
6) Owners lose rights to all prospects that they release; Released prospects are eligible to be drafted as either a) Free Agents if they were issued SOM cards or b) prospects again
if never issued SOM cards.
7) There is a 3 hour clock for Round 1 of each prospect draft. All subsequent rounds will operate with a 1 hour clock (proxies are encouraged).
8) Individual owners are responsible for their own prospect research.

Supplemental Free Agent drafts:
1) A Supplemental Free Agent draft of up to 2 rounds will be held between seasons 1 and 2 of each calender year.
2) All owners must announce their roster drops ( up to 2) prior to the Supplemental draft.
3) Owners may draft no more than 2 players; Owners are not required to draft any players during the Supplemental draft
4) Supplemental Free Agent drafts are non-sepentine; Supplemental Free Agent draft order is determined by the previous season's regular season record.
5) There is a 3 hour clock for Round 1 of the Supplemental Free Agent draft. All subsequent rounds will operate with a 1 hour clock.
6) The Supplemental Free Agent draft is only 2 rounds. Owners with less than a full roster may use the Supplemental Free Agent Draft to get back to a 35 man roster provided they can do it within 2 rounds. There will never be more than 48 picks made in the Supplemental draft.
7) Supplemental picks may [b:5eb02db72f]NOT[/b:5eb02db72f] be traded.

Annual Spring Free Agent drafts:
1) A non-serpentine free agent draft of at least 10, and up to 15 rounds, will be held each year shortly after TSN/SOM cards are released. Draft order is determined by cumulative win/loss records. Worst to first, NFL style.
2) All owners must drop enough players to bring their rosters to a maximum of 25 players allowing for 10 draft picks; Owenrs can drop below 25 players, but must not have less than 20 prior to the draft.
3) Player drops must be announced prior to the beginning of the Free Agent draft.
4) All owners must have a full 35 man roster upon completion of the annual Spring Free Agent draft.
5) There is a 3 hour clock for Round 1 of each Annual Free Agent draft. All subsequent rounds will operate with a 1 hour clock (proxies...proxies...proxies).

General rules:
1) There will be one season played, this first year. However, there will be 2 seasons played each subsequent year. Season 1 will begin in after the Initial spring free agent draft - Season 2 will begin in the spring after the new cards are on the TSN SOM websitet.
2) Divisional assignments will change each season. The format is this: a) initial divisional assignments will be by draft order; Teams 1, 5, 9, 13, 17, 21 in the East, 2, 6, 10, 14, 18, 22 Central; 3, 7, 11, 15, 19, 23 in the Midwest and 4, 8, 12, 16, 20, 24 West.
3) Divisional assignments for each season be determined by the final win/loss records of the previous season.
4) All transactions must be posted on the individual league thread.
5) The league Commish shall maintain a record of all drafts, transactions and player movements and provide a copy to any owner on request.
6) All ties between teams will be broken by the previous season's head to head win/loss records. If this does not break the tie, cumulative win/loss head to head records will be used.
7) You cannot trade draft choices that you do not own. This means that if you trade a 9th round draft pick, you must release as many players as necessary to insure that you will have a 9th round pick. For example, you have a 35 man roster, and you have acquired an extra 2nd, 3rd, and 6th round draft picks during the year. You have also traded away
a 7th and 9th round draft pick. This means you must release at least 12 players prior to the draft to insure that you will have a 9th round pick. If you plan to continue drafting beyond Round 9 you will have to release an additional player for each subsequent round. You cannot drop more than 15 players.
9) All rule changes must pass by a super majority - 8 owners or more.
10) There are no specific rules against "roster dumping." Owners no longer in a pennant race can use their best judgement in determining the makeup of their team, provided that all general roster size limits are met. However, it is expected that all owners will act in the best interests of the game.
11) All leagues will be set up using no-DH (after reviewing the comments so far, and looking into this a little...I think no DH would work best. This is NOT set in stone however).

Stadium rules:
1) Each player will draft a stadium during Round 31 of the Initial Free Agent draft.
2) Stadium draft order will be the reverse of Round 1 of the Initial Free Agent draft.
3) Stadiums are unique and belong to each owner for the duration of the league. There will be no annual or seasonal draft of new stadiums, so choose your stadium wisely.
4) Stadiums can only be changed through trade. Players may trade stadiums with other players at any time except while a regular season is in progress.

Roster rules:
1) Each team must carry no more than a 35 man roster (starting in the spring of 2010. You will have 30 in the initial season. In the event a transaction sends an owner's roster above the 35 man limit, said owner is allowed 1 day to release as many players as necessary to get back to the 35 man limit. However if an owner has less than 35 players due to uneven trades, the owner cannot bring his roster to the full 40 until a Free agnet draft, whether spring or supplemental. ( See Player Movement)
2) Each team must carry a 25 man league roster during each season.
3) Each may carry up to a 10 man minor league roster during each season.
4) Each team may add an additional 3 players (to a maximum of 28 players) to their MLB roster once game 132 has been played.
5) There are no limits to tranactions between an owner's major and minor league rosters except those internal to the SOM game engine.
6) Injured players can be kept on a team's major league roster for the duration of their injury. Players promoted to the major league roster as injury replacements must be returned to the minor league roster once the injury has healed. There is a 2-game grace period to return injury replacement players to the minor league roster - this allows each
owner to maintain a constant 25 man roster at all times. We will be using the honor system here - please don't keep players beyond their authorized time!
7) Each team is set up with a $200 million dollar roster; all roster transactions will use the 10% Free Agent penalty.
8) The minimum roster size is 28 players. The only exceptions are during the supplemental and free agent draft periods.
9) All teams must meet SOM roster requirements at all times.

Prospect Player rules:
1) The maximum number of prospects allowed on each roster is 10.
2) Prospects are not counted as part of the 35 man roster while they maintain their prospect status.
3) Owners control the rights of their prospects for an indefinite period but your team may never have more than 10 prospects at a time.
4) Prospects can be traded.
5) Prospects can be promoted to the major league roster at any time, provided there is roster space available. Once promoted all prospects lose their prospect status, and cannot be demoted back to prospect status.

Player movement:
1) Trading players is authorized and encouraged. The trading of draft picks is also authorized. Unbalanced trades are authorized provided that the 35 man roster limit is maintained at all times; in the event of an unbalanced trade the owner of the team whose roster exceeds the 35 man limit is allowed 1 day to release player(s) to get back to the 35 man limit.
2) There will be no pickups of unowned free agent players except through the Annual and Supplemental Free Agent drafts.
3) Prospects can be activated and promoted to the major league roster during the regular season provided there is roster space available to do so. Players with a full 35 man roster cannot promote a prospect until there is room available to do so.
4) Regular players on the 35 man roster cannot be released in order to promote a prospect while a season is in progress.
5) Regular players can be released from the 35 man roster only for the following: a) pre-draft release prior to Annual Free Agent draft; b) pre-draft release prior to Supplemental free agent draft; c) to bring a roster down to the 35 man limit as a result of an unbalanced transaction
Last edited by cshannajr on Mon Aug 24, 2009 6:41 am, edited 1 time in total.
cshannajr
 
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Sign ups

Postby cshannajr » Thu Aug 20, 2009 10:33 pm

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Postby thisisray » Thu Aug 20, 2009 10:37 pm

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Postby JOSEPHKENDALL » Thu Aug 20, 2009 10:56 pm

On rule #9, do you really mean 8 as a majority? Since it is a 24 team league, do you want 16 teams to be a super majority?

9) All rule changes must pass by a super majority - 8 owners or more.
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Postby tcochran » Thu Aug 20, 2009 11:11 pm

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Postby Terry101 » Fri Aug 21, 2009 12:00 am

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Postby RiojaDave » Fri Aug 21, 2009 12:40 am

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Postby kimkrichbaum2 » Fri Aug 21, 2009 1:40 am

I am interested, but there are too many rules I think are a bad fit for a 24 team league, at least one or two need to be changed for me to be likely to sign up, see the 24 team thread for details.

PS I like the shorter clock,
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Postby kaviksdad » Fri Aug 21, 2009 3:02 pm

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The rules look fine to me, although there is a discrepancy in the Supplemental Draft section (#6 mentions that the draft is only 3 rounds, but #1 says it's only 2). That said, I do like the idea of the weighted lottery for draft position that Litangel mentioned. In a league of this size, despite our best efforts and intentions, there should be some rule to try and keep the competitive juices flowing.
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Count me In

Postby jmlopp » Fri Aug 21, 2009 10:38 pm

. cshannajr - TN
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7. Mike Lopp= NC
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The rules look fine to me, although there is a discrepancy in the Supplemental Draft section (#6 mentions that the draft is only 3 rounds, but #1 says it's only 2). That said, I do like the idea of the weighted lottery for draft position that Litangel mentioned. In a league of this size, despite our best efforts and intentions, there should be some rule to try and keep the competitive juices flowing.
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