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The secret to success

PostPosted: Wed Sep 02, 2009 9:57 am
by TERRANCEMOTLEY
I have been playing strat-o-matic baseball, both head to head and online for over 20 years. I believe that one of the keys to success in drafting a great team is getting a balance of 1, 2 and 3 column hitters. Of course you need to draft well, but drafting too many hitters with the same hitters column will retard your team's hitting and you will have too many "underachievers". A balance allows you to sustain rallies and avoid getting skunked when the dice refuse to hit a certain column.

PostPosted: Wed Sep 02, 2009 11:54 am
by wavygravy2k
Wow, never thought of that. Thanks for the tip. Here's what the starting lineup of my current team looks like:

3
1
2
1
2
1
2
1
2

I don't have very many 3s.

PostPosted: Wed Sep 02, 2009 12:16 pm
by Eddie E
Here's a new wrinkle for you. Take a look at your inning by inning results. I am pretty sure you will find the same exact dice roll occur back to back appx. 4-5 times a game! So maybe set your one column guys back to back and hit that big 1-4 roll back to back...

PostPosted: Wed Sep 02, 2009 12:59 pm
by keyzick
The odds are exactly the same for rolling a 1, a 2, or a 3....mixing them up make no difference.

PostPosted: Wed Sep 02, 2009 1:45 pm
by wavygravy2k
[quote:02bff55e39="keyzick"]The odds are exactly the same for rolling a 1, a 2, or a 3....mixing them up make no difference.[/quote:02bff55e39]

You may be right but some random number generators used by software programs may not be adequate enough to generate a truly random number. Some RNGs may be random but may follow a certain random pattern.

PostPosted: Wed Sep 02, 2009 4:37 pm
by MARCPELLETIER
[quote:79e3ccaac1]when the dice refuse to hit a certain column[/quote:79e3ccaac1]

I hope it does not start to speak.

Another way to success: tainted dices. Be careful no one notices though.

PostPosted: Wed Sep 02, 2009 8:43 pm
by TERRANCEMOTLEY
Eddie E has a good point. The dice often will roll the same number back to back. I like a 2 or 3 column to lead off then go double up within the line up - example:
3
2
2
1
1
2
2
1
1
Thank you all for contributing to this post

Dice don't remember

PostPosted: Thu Sep 03, 2009 12:17 am
by coyote303
Sorry, guys, but you are reading way too much into this.

If you roll a 1-7 for one hitter, your odds to roll another 1-7 are 1 chance in 36 (or 6/216 if you prefer)--exactly the same chance you had to roll the first one.

If I have 3 hitters with a 1 column and you have three hitters with a 1, 2, and 3, we both have 1 chance in 216 of hitting our columns three times in a row (1 over (1/6)^3).

Dice (both actual and computer generated) don't have memory. You have 1 chance in 6 of rolling off of any column no matter what was just rolled previously.

If the column was determined by drawing a card from a deck of say 36 cards (6 cards for each column) and you didn't shuffle after every draw, then--and only then--would you be on to something.

PostPosted: Thu Sep 03, 2009 1:52 pm
by ugrant
There was a huge debate about this subject back in 2002 when TSN first started the Strat site.

Here's the follow on to the above post: while each individual roll does have a 1/6 chance of rolling a particular column, there is a 5/6 chance that a follow-on roll will [b:8bb8690927]not [/b:8bb8690927]be the same column.

If that 5/6 probability occurs (and with live dice it will 5/6 of the time), isn't it better to cover one (or two if it's a good hitter) of the other columns?

This subject got very heated the last time it was debated.

PostPosted: Thu Sep 03, 2009 2:07 pm
by pwootten
[quote:40410a8963="marcus wilby"]

Another way to success: tainted dices. Be careful no one notices though.[/quote:40410a8963]


"dices"? For crying out loud, the plural of dice is deece!