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Fatigue level

PostPosted: Mon Feb 22, 2010 3:05 am
by padrenurgle1
Hi, I've been into mystery card games, am about to start a 1986 league. I do not understand what the "F0" - "F8" fatigue levels refer to for pitchers. I know that fatigue sets in after the pitcher's inning limit and/or when he gives up too many baseruners, but what are the numbers on the manager settings referring to (F0 - F8)?

Thank you!

PostPosted: Mon Feb 22, 2010 5:54 am
by LMBombers
Pitcher's Condition (F0 - F9)
The pitcher's Condition can be from F0 to F9. F9 means that he is operating on all cylinders, whereas F0 indicates that he has nothing left in the tank. Normally pitchers start their appearance as F9 and maintain that level until they approach or exceed their Suggested Pitch Count.

If a pitcher's Condition drops to F0 he will continue to fatigue the longer he stays in the game. His Condition rating will remain displayed as F0, but he will start to give up hits and walks at a higher rate if you leave him in the game.

The situations wherein a pitcher can reach his Point of Weakness (POW) as per the Super-Advanced POW rules do still apply, but in these cases he is not to be considered suddenly "tired", nor do all "@" readings automatically turn into SINGLE**. But this DOES significantly speed up the pitcher's Pitch Count Fatigue deterioration.

Otherwise, in general, if the pitcher hasn't reached his POW per the Super-Advanced POW rules, he will gradually start losing points in his Condition (e.g. F8 -> F7) as he throws more pitches, once he has exceeded his Suggested Pitch Count for the game. However, if he has been pitching particularly well in his most recent innings, this rate of deterioration will be slower.

PostPosted: Mon Feb 22, 2010 10:23 am
by padrenurgle1
OK great. But, you now introduced another new concept. Pitch Counts? Are those on the cards?

PostPosted: Mon Feb 22, 2010 11:32 am
by JOSEPHKENDALL
Pitch Counts are not on the cards.