Game Engine Improvement Needed - Bernie
Posted: Sun Mar 07, 2010 8:05 am
We all know, and most accept the fact, that injuries are a part of the game. We know that when we take an injury risk player that it can bite us in the butt. The frustrating part of a 15 game injury sometimes is that even though you may do all you can to minimize the risk, it is often out of your control.
Here is a recent scenario... You have a high priced injury player, you have him set for a defensive replacement. Yet, in a 23-7 blowout win, he is still batting in the 8th inning and goes down for 15 games! Being a board game veteran, I NEVER allowed a player to bat in this situation under any circumstance, NEVER!!
[b:4b471a8a82]Bernie here is my question... Can the game engine be improved to take this into account? If RP can be set to "avoid using during a blowout", why can't we have a similar setting for position players?[/b:4b471a8a82]
The game has been improved greatly to enhance the ability of the manager to control things, especially pitching... it is time for some more ability to manage this as well.
thanks for the time Bernie.
Here is a recent scenario... You have a high priced injury player, you have him set for a defensive replacement. Yet, in a 23-7 blowout win, he is still batting in the 8th inning and goes down for 15 games! Being a board game veteran, I NEVER allowed a player to bat in this situation under any circumstance, NEVER!!
[b:4b471a8a82]Bernie here is my question... Can the game engine be improved to take this into account? If RP can be set to "avoid using during a blowout", why can't we have a similar setting for position players?[/b:4b471a8a82]
The game has been improved greatly to enhance the ability of the manager to control things, especially pitching... it is time for some more ability to manage this as well.
thanks for the time Bernie.