enhancement requests for Bernie
Posted: Mon Aug 30, 2010 9:03 am
Bernie & Co, 1st thing, great job in 2009 and also in the back to the 90's game, plan to try it as soon as I win a credit or two. But I want to say I continue to be really pleased with the gradual improvements you've been making given your limited resources. Good stuff.
So moving towards the 2010 game, now that the 2010 real season is almost over, I wanted to start a thread with enhancement requests. Here are some that come to mind:
[b:a904085add]1) Clutch optional.[/b:a904085add] This is a really big deal in order to keep TSN's version of SOM up with the times. SOM has clutch hitting as a configurable setting and we really need this in TSN's version. SOM admits that their version of clutch hitting is really an "RBI adjuster" and has nothing to do with actual clutch hitting (meaning a player's ability to hit better in clutch scenarios, which in multiple studies has been proven to not exist). So then RBI are really dependent on the OB % of the guys in front of the player in real life, which has nothing to do with the teams we create in TSN. So let me sum it up:
[b:a904085add]Using clutch hitting is acting as an artificial RBI brake on TSN teams, and punishes owners who put together great hitting/OB lineups with a run producer (say, Adrian Gonzalez) who had a weak lineup in front of him in real life.[/b:a904085add]
I know that clutch is currently part of TSN salary value, and it can remain so for default/auto leagues, but most of us in advanced/keeper leagues don't care about whether it is part of the salary equation or not, so please give us an option for ditching clutch.
[b:a904085add]2) Individual pitching matchup capability.[/b:a904085add] It would really be great to set lineups on a game by game basis instead of 3 games at a time. Failing that, the next best option would be to provide lineup slots for reverse RH & LH pitching matchups in addition to standard R/L.
[b:a904085add]3) Closer optional.[/b:a904085add] Similar to clutch hitting, closer rules can go the way of the dodo as more & more MLB teams are plugging any hard-throwing/strike-throwing RPs into the closer role with general success, with previous closer experience not being needed. SOM is configurable for this, would be good for advanced leagues to get this option as well, again with the understanding that salaries would still include the value of a closer rating.
[b:a904085add]4) Pitcher/hitter split roll summary.[/b:a904085add] One of the most difficult decisions to make in TSN is whether to stick with an underperforming player when you think they should be doing better. A great tool to help in this decision would be to include a summary for each player: % of rolls on that player's card vs. % on the opposing pitcher or hitter's. If my $10M hitter is sporting an OPS of .650 after 40 games, this stat could tell me whether he is just a victim of really bad dice, or if that player is not the best fit for that division/park/etc. If I see he only has gotten 20% of rolls on his card through 200 PAs, I can make a more educated decision on whether to keep or cut him.
Again Bernie, thanks for all your efforts, would appreciate some feedback from you on these ideas/enhancement requests when you get a chance.
Thanks,
Qk
So moving towards the 2010 game, now that the 2010 real season is almost over, I wanted to start a thread with enhancement requests. Here are some that come to mind:
[b:a904085add]1) Clutch optional.[/b:a904085add] This is a really big deal in order to keep TSN's version of SOM up with the times. SOM has clutch hitting as a configurable setting and we really need this in TSN's version. SOM admits that their version of clutch hitting is really an "RBI adjuster" and has nothing to do with actual clutch hitting (meaning a player's ability to hit better in clutch scenarios, which in multiple studies has been proven to not exist). So then RBI are really dependent on the OB % of the guys in front of the player in real life, which has nothing to do with the teams we create in TSN. So let me sum it up:
[b:a904085add]Using clutch hitting is acting as an artificial RBI brake on TSN teams, and punishes owners who put together great hitting/OB lineups with a run producer (say, Adrian Gonzalez) who had a weak lineup in front of him in real life.[/b:a904085add]
I know that clutch is currently part of TSN salary value, and it can remain so for default/auto leagues, but most of us in advanced/keeper leagues don't care about whether it is part of the salary equation or not, so please give us an option for ditching clutch.
[b:a904085add]2) Individual pitching matchup capability.[/b:a904085add] It would really be great to set lineups on a game by game basis instead of 3 games at a time. Failing that, the next best option would be to provide lineup slots for reverse RH & LH pitching matchups in addition to standard R/L.
[b:a904085add]3) Closer optional.[/b:a904085add] Similar to clutch hitting, closer rules can go the way of the dodo as more & more MLB teams are plugging any hard-throwing/strike-throwing RPs into the closer role with general success, with previous closer experience not being needed. SOM is configurable for this, would be good for advanced leagues to get this option as well, again with the understanding that salaries would still include the value of a closer rating.
[b:a904085add]4) Pitcher/hitter split roll summary.[/b:a904085add] One of the most difficult decisions to make in TSN is whether to stick with an underperforming player when you think they should be doing better. A great tool to help in this decision would be to include a summary for each player: % of rolls on that player's card vs. % on the opposing pitcher or hitter's. If my $10M hitter is sporting an OPS of .650 after 40 games, this stat could tell me whether he is just a victim of really bad dice, or if that player is not the best fit for that division/park/etc. If I see he only has gotten 20% of rolls on his card through 200 PAs, I can make a more educated decision on whether to keep or cut him.
Again Bernie, thanks for all your efforts, would appreciate some feedback from you on these ideas/enhancement requests when you get a chance.
Thanks,
Qk