Strat Gods or Bad random roller?
Posted:
Thu Apr 26, 2012 10:13 am
by Sknsfan
In one of my leagues I have Jaime Garcia and Yovani Gallardo.
Together they have combined for 29 Wild pitches vs the combined 24 they threw last season. And this in 34 fewer total innings.
And I've still got 23 more combine starts coming from them.
I could be looking at over 40 wild pitches from just two pitchers!!
I know they have high numbers on their respective cards, but come on.
Could some one please refresh me on how WP or PB are calculated.
I had thought it required a 1 or 2 out of 20 on the initial roll followed by a second 1 or 2 out of 20, then a roll against their card number.
Am I wrong on this?
Re: Strat Gods or Bad random roller?
Posted:
Thu Apr 26, 2012 10:19 am
by Ninersphan
[quote:f8aeb4ee8d="sknsfan"]In one of my leagues I have Jaime Garcia and Yovani Gallardo.
Together they have combined for 29 Wild pitches vs the combined 24 they threw last season. And this in 34 fewer total innings.
And I've still got 23 more combine starts coming from them.
I could be looking at over 40 wild pitches from just two pitchers!!
I know they have high numbers on their respective cards, but come on.
Could some one please refresh me on how WP or PB are calculated.
I had thought it required a 1 or 2 out of 20 on the initial roll followed by a second 1 or 2 out of 20, then a roll against their card number.
Am I wrong on this?[/quote:f8aeb4ee8d]
From the wiki:
29.0) Individual balks, wild pitches, passed balls Edit
At the top of the Advanced side of their cards, each pitcher is rated individually for his balk (bk) and wild pitch (wp) frequency. And each catcher is rated for his passed ball (pb) frequency. Each is on a scale of 0-20, with 0 being the best, resulting in the fewest of these plays.
To use these ratings, follow these rules whenever there is at least one runner on base:
(29.1) [b:f8aeb4ee8d]When pitching to batters[/b:f8aeb4ee8d]
When rolling the three 6-sided dice to get a result from the players' cards, or when using the Bunt or Hit and Run charts, roll a 20-sided die at the same time.
A. If the 20-sided die roll is 3-20, continue with the normal reading of the three dice (if you will need the 20-sided die again to resolve this play, you must re-roll it.).
B. If the 20-sided die roll is 1, a wild pitch may occur. Refer to the pitcher's wild-pitch rating and roll the 20-sided die again. If the number rolled is less than or equal to the wild-pitch rating, a wild pitch occurs and all baserunners advance one base.
C. If the 20-sided roll is 2, a balk or passed ball may occur. Roll the white 6-sided die first. If it comes up 1, 2, or 3, a balk may occur. If it comes up 4, 5, or 6, a passed ball may occur. In either case, roll the 20-sided die again and refer to the appropriate rating (the pitcher's balk rating or the catcher's passed ball rating). If the number rolled is less than or equal to the rating, then a balk or passed ball occurs and all baserunners advance one base.
D. If your initial roll of the 20-sided die yields a 1 or 2, but no wild pitch, balk or passed ball occurs, you must re-roll the three 6-sided dice (without the 20-sided die) to continue the play. If a wild pitch, balk or passed ball did occur, you must re-roll all four dice to continue (if the bases are now empty, only the three 6-sided dice are needed). In this fashion, more than one of these events can occur while a single batter is at the plate.
(29.2) [b:f8aeb4ee8d]When runners attempt to steal[/b:f8aeb4ee8d]
When rolling for a lead in the Supplementary Stealing System, also roll the 20-sided die along with the two 6-sided colored dice.
A. If the 20-sided die roll is 3-20, discard the 20-sided die and continue normally with the Supplementary Stealing System. (If a steal is attempted, you will need to roll the 20-sided die again.)
B. If the 20-sided die roll is 1, the runner attempting the lead may be picked off. Refer to the runner's second steal success rating (in parentheses) and roll the 20-sided die again. If the number rolled is less than or equal to the runner's rating, the runner dives back safely, but the runner has failed to achieve his good lead. If the number rolled is higher than the runner's rating, the runner has been picked off (statistically, this does not count as a time caught stealing).
C. If the 20-sided die roll is 2, there is a possible balk. Refer to the pitcher's balk rating (at the top of the Advanced side of his card) and roll the 20-sided die again. If the number rolled is less than or equal to the balk rating, a balk has occurred and all baserunners advance one base. If the number rolled is higher than the balk rating, the runner dives back safely, but the runner has failed to achieve his good lead.
(29.3) [b:f8aeb4ee8d]Fielding chart adjustments[/b:f8aeb4ee8d]
The individual wild-pitch ratings also simulate the difficulty catchers have with some wild pitchers, such as knuckleballers. When using this system, the "P/P" and "P/F" readings from the Catcher X-Chart Range Section of the Super Advanced Fielding Chart are handled differently. These readings indicate that a possible passed ball occurs, with runner(s) on base and if no error occurs on the play. If those conditions exist, refer to the pitcher's wild-pitch rating and roll the 20-sided die. If the rolled number is less than or equal to the pitcher's rating, then a passed ball occurs and all baserunners advance one base. If the rolled number is higher than the pitcher's rating, no passed ball, and the batter pops out to the catcher.
http://somonline.wikia.com/wiki/Strat-O-Matic_Baseball_Board_Game_Rules