by FUDU » Sun Mar 25, 2012 5:31 pm
[quote:f13815b68f="dwightskino21"]I'd like to point out that it is possible to build a team that can win in both the small ball stadiums and home run derby parks too.
Like the old NY Islanders (Gillies, Bossy, Smith Potvin etc.) in hockey, if you wanted to play the fight game they could fight better than you could. Want to play the scoring game?, well good luck. The checking game ok they would be better at that too.
The point is, you need to win on the road as well in ATG 6, so it might be better to construct a team that has power, speed, on base ave., d, and arms at C and OF, plus a staff that has great starters and a pen too.
Whenever I looked at my good teams that did not quite make the P Offs or lost 1st round, usually the other team was better than mine in more than just one area.
So just keep picking those .370 hitters in the draft. The ones that don't do much more than hit for ave. That is going to hurt you more than help. That helps the other teams in your division keep you in 3rd place.[/quote:f13815b68f]
I understand the point you're making, balance is necessary and does count. Especially when salary caps come into play. However the way the game in constructed there is a legit logic to building a team that is heavy in one area and a bit light in another. Part of reaching success in this game is knowing when, and how, to play to your strengths and just play the odds on your weaknesses.
I'm no expert, nor have tons of experience but you can simply look at good teams and their numbers to see you can win in multiple ways at this game.