by PotKettleBlack » Wed Mar 21, 2012 10:22 am
[quote:8cb518c4c5="FUDU"][quote:8cb518c4c5="motherscratcher"]How can a player who is a poor value be a significant factor o winning games? Do you have an example of a guy like that?[/quote:8cb518c4c5]
I think johnny did a decent job of explaining what I'm trying to say but I will add to that, for example a guy like Tom Hall who I like a lot and has a very very good card, yet I am not going to use him for a defined role and most likely not maximizing his starts. He can play a couple roles yet I'm not going to stick him to one role, I'm going to move him around as the season goes on. I could probably have two players for his money in 100mil but at that cap his card is going to be so significantly good that he will perform at a higher level even though I could get better value possibly by not keeping him.
I hope I worded that correctly.[/quote:8cb518c4c5]
Let me see if I can rephrase this so jerks like me (read: amateur economists) can understand.
You believe that you can get more value out of Hall by using him less often, but perhaps in higher leverage innings. As you consider this to be an inefficient use of funds ("I could probably have two players for his money"), but you still believe this will lead to more winning.
What you are suggesting is that valuation is not static. I got some news for you, Sunshine, you're right. Valuation is not static. Game situation creates leverage. Leverage differentiates the value of innings. So it is possible to get higher value out of fewer innings than maximum use in the game.
The problem is that you are reliant on setting your bullpen and pitcher settings to maximize the leverage. Given my understanding of HAL and BPv2, you have some ability to influence that, but not as much as you would if you were tactically managing each game by hand. Since you're not able to control it that tightly, I think flexing Hall is a negative play at 80/100 as there are R4 and quality R3's available at a discount versus Hall, and the ability to start adds significant cost to a card.
And there are some folks who say that leverage is dopey. And they have a point. A run in the first brings you just as close to winning/losing as a run in the 7th. They don't count as more than one run because the game is late. Or close. On the other hand, we don't care as much about run scoring as game winning. And that's where the leverage argument starts to gain some steam. A close+late run creates more winning than early runs.
That said, the leverage effects, as HAL allows, are not that large, and you are, IMO, better of starting Hall every fifth day at 100/80.