Last night Pete Rose laid down a 9th inning bunt with men on 1st and 2nd and nobody out. To my way of thinking (that is, what I imagine is Earl Weaver's way of thinking), there's already a man in scoring position. I'd rather risk the double play and go for the RBI hit under any circumstances.
However, I was up by 8 runs at the time. I would never, EVER bunt up OR down eight. And yes, my bunting is set at extra conservative. What do I need to set it at to get Petey to swing away, fascist?
If they really are working on ATG III, I suggest pushing for number-driven manager settings. For bunting, it could be:
Bunt when tied or ahead by ___
Bunt when tied or behind by ___
Do not bunt before inning # ___
For my offense oriented teams, my settings would likely be 1, 1 and 8.
Similar menus can be used for stealing and taking the extra base, which both should have a separate setting for two outs.
Stealing
With none out, go at ___
With one out, go at ___
With two outs, go at ___
Depending, I'd set these at 14, 13, and maybe 12 for stealing. You do it however you want. SOMers are used to split numbers, but these would work just as well expressed as percentages.
Running could work the same way. If I have the cards in front of me, I'll take more chances to get someone in scoring position, or try for home, with two down. If you have someone batting ahead of Ruth or Williams, who may just homer or walk behind them, they can be set more conservatively than a lead-off or #9 hitter. If Sanguillen is up next, you can set the runner to literally run for his life before 6-4-3 kicks in.
With these kind of sensible controls, which you'd think would make programming easier, I will have only myself to blame the next time Del Rice gets caught stealing in extra innings.