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Income League - updated 10/9

PostPosted: Sat Sep 17, 2011 4:15 pm
by supertyphoon
Ready for a different challenge? Why not try an income league, where each week you get extra income from gate receipts and concession sales to add new players to your roster or upgrade current players with more expensive free agents.

This will be a $140 million 12-team DH league, 10% drop penalty. All teams start at an $80M salary cap, and are allowed to add another $10M in salary each week for a total of $60M in additional income (after games 21, 42, 63, 84, 105 and 126). Each Sunday, teams will be allowed to reserve one player to draft after games are played that night, in order of W/L record, worst to first (ties decided by run differential).

This league will certainly involve strategy. Some will choose to have a balanced team at the start and upgrade their players one-by-one, while others will adopt a studs and scrubs approach to make big improvements each week. Once we have 12 managers, I'll set up a private (password) league. We can either frenzy or do waivers, your choice.

If interested, please reply on this thread by copying the list and adding your username.

1 - nexrad (frenzy)
2 -
3 -
4 -
5 -
6 -
7 -
8 -
9 -
10 -
11 -
12 -

alternate -

PostPosted: Sat Sep 17, 2011 5:18 pm
by mrharryc
Ready for a different challenge? Why not try an income league, where each week you get extra income from gate receipts and concession sales to add new players to your roster or upgrade current players with more expensive free agents.

This will be a $140 million 12-team DH league, 10% drop penalty. All teams start at an $80M salary cap, and are allowed to add another $10M in salary each week for a total of $60M in additional income (after games 21, 42, 63, 84, 105 and 126). Each Sunday, teams will be allowed to reserve one player to draft after games are played that night, in order of W/L record, worst to first (ties decided by run differential).

This league will certainly involve strategy. Some will choose to have a balanced team at the start and upgrade their players one-by-one, while others will adopt a studs and scrubs approach to make big improvements each week. Once we have 12 managers, I'll set up a private (password) league. We can either frenzy or do waivers, your choice.

If interested, please reply on this thread by copying the list and adding your username.

1 - nexrad (frenzy)
2 - mrharry
3 -
4 -
5 -
6 -
7 -
8 -
9 -
10 -
11 -
12 -

alternate -

PostPosted: Sat Sep 17, 2011 5:20 pm
by The Last Druid
Ready for a different challenge? Why not try an income league, where each week you get extra income from gate receipts and concession sales to add new players to your roster or upgrade current players with more expensive free agents.

This will be a $140 million 12-team DH league, 10% drop penalty. All teams start at an $80M salary cap, and are allowed to add another $10M in salary each week for a total of $60M in additional income (after games 21, 42, 63, 84, 105 and 126). Each Sunday, teams will be allowed to reserve one player to draft after games are played that night, in order of W/L record, worst to first (ties decided by run differential).

This league will certainly involve strategy. Some will choose to have a balanced team at the start and upgrade their players one-by-one, while others will adopt a studs and scrubs approach to make big improvements each week. Once we have 12 managers, I'll set up a private (password) league. We can either frenzy or do waivers, your choice.

If interested, please reply on this thread by copying the list and adding your username.

1 - nexrad (frenzy)
2 - mrharry
3 - Petrosian
4 -
5 -
6 -
7 -
8 -
9 -
10 -
11 -
12 -

alternate -

PostPosted: Sat Sep 17, 2011 5:46 pm
by motherscratcher
1 - nexrad (frenzy)
2 - mrharry
3 - Petrosian
4 - motherscratcher
5 -
6 -
7 -
8 -
9 -
10 -
11 -
12 -

alternate -

PostPosted: Sat Sep 17, 2011 5:59 pm
by rburgh
1 - nexrad (frenzy)
2 - mrharry
3 - Petrosian
4 - motherscratcher
5 - rburgh
6 -
7 -
8 -
9 -
10 -
11 -
12 -

alternate -

PostPosted: Sat Sep 17, 2011 7:42 pm
by rburgh
Can we make more than one upgrade per week?

PostPosted: Sat Sep 17, 2011 8:17 pm
by supertyphoon
Absolutely. It's completely up to you how you want to spend (or not spend) your weekly income, you just can't exceed the cap. Teams that are doing poorly will have first crack at the most desirable free agents each week, but that pool of players will shrink as time goes on, and by the end of the season maybe all you can do is add platoon / role players.

PostPosted: Sun Sep 18, 2011 7:43 am
by motherscratcher
IT's just up to $10mil a week, right?

You can't save anything up, can you? Like spending $5mil on week and $15 the next?

And, how does changes to your current roster play into it? If you go from a cheap card to an expensive card I'm assuming that counts against your weekly $10mil.

And can you drop players or go from expensive cards to cheap cards in order to free up space in a week? Par Exemple:

Barry Bonds is available and you'd like to pick him up. Obviously you can't because he costs more than $10mil. You have $11mil Larry Walker on your team. Can you drop to $6mil Larry Walker in order to free up an extra $5mil and pick up Melonhead?

Sorry for all the questions. I just know if I don't ask I'll end up being the turd in the punch bowl who does something illegal.

PostPosted: Sun Sep 18, 2011 9:43 am
by supertyphoon
motherscratcher,

Don't try to make more complicated than really it needs to be. On opening day, each team must have "Cash Available" of at least $60 million. One week later, the "Cash Available" must be at least $50 million. It can still be $60 million, or anything between 50M and 60M, just not less than $50 million. Whatever roster moves you make each week need to have an end result that keeps your Cash Available at or above the minimum value for that week.

PostPosted: Sun Sep 18, 2011 9:55 am
by motherscratcher
Who me? I never make things too complicated. /guyhidingbehindacouchemoticon

Thanks. That's easy enough.