RP use and hal

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RP use and hal

Postby jjd77447 » Fri Sep 22, 2006 11:33 am

Just started playing online strat a few weeks ago , i really enjoy it not as good as face to face but still fun. However if anyone could give me some insight to what the heck hal is thining in using RP.I have tried many dif settings and not get anywhere. In the last 9 games I have been tied 4 times in the 9th and hal always picks the last guy i would. Quiz is rusting on the bench, has not been used in 10 games. thanks for any help you can.
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Maybe turn the settings off

Postby honestiago1 » Fri Sep 22, 2006 5:19 pm

Maybe "undesignate" Quiz as your closer (if he is), and eprhaps HAL will use him. Other than that, well, HAL is ratehr crazy, ain't he?
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Postby hechojazz » Fri Sep 22, 2006 7:39 pm

If you've allocated a lot of salary to one particular RP, and want to get max usage from him, AND he's pitched enough to let you know he's got an appropriately good card for such duty, you can mark your manager settings to use him as both setup and closer each way.

You should set closer usage to regular instead of maximize, or HAL won't bring in whoever you list as closer unless it is a save situation - which may be what's been happening for you. Your best RP rots on the bench because it is a tie game. Particularly at home that can kill you.

Most owners leave all that stuff blank for a bit, until you can make a more educated guess regarding which cards you drew for your bullpen. Let HAL's usage and the players' stats develop, and start making those manager designations as information comes in.

The team I had before my last one developed that way, and if I hadn't let things develop naturally for a bit, I probably would not have realized until much later that I got Jerry Don Gleaton's best year - HAL kept using him as my closer, and he wound up winning the Rolaids award - and all for less than one mil in salary.

This 80s game is perhaps a tougher one for you to start playing, since you can't know the true talents of the guy you've drafted until play develops. Of course, this IS the finest of TSN's offerings - without question. But if you maybe play a couple '05 seasons, or some previous year, or basically any other TSN offering, what it is you are trying to divine in this 80s game as play develops will be clearer. Or, hang here and learn the most excellent game from the ground up!

In the other offerings, the player's price is a good indicator of how good the player will be, though his performance can vary a good bit depending on the ballparks you play in and the role you assign him in the order, etc. But at least you can scrutinize his single available card, and KNOW what HAL's rolling his infernal digital dice against. Here in the 80's there's a novel factor that completely changes things - depending on which card year you draw for a particular player, that salary might be very well spent, acceptably spent, or a majorly poor deal for your team. Recognizing which is which as early as you can, through an injury reveal or through some other less accurate means is a talent that will serve you well. But because, as with all the TSN offerings, you can get a great season out of a mediocre card, or vice versa, sometimes you keep riding that hot hand even after you may have determined the card year and found it lacking...

Good Luck!
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Postby jjd77447 » Fri Sep 22, 2006 10:47 pm

thanks for your replies. I started in the 80's because i know the cards i played in a 10 -12 team face to face league all thru the 80's and love the players. i like learning in the fire
jjd77447
 
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