by JIMDAKE » Mon Jan 01, 2007 7:26 pm
Welcome Mashunga, this is really a lot of fun, and the 'mystery card' format makes this more like GM-ing a real team (where you know your approximate talent level but don't know how things will play out) than anything else I've tried. I got totally lucky with a championship in my 2nd 80s season -- playing against these vets on the board no less -- but getting lucky on some GREAT cards had a lot to do with it. Haven't returned to the playoffs since (although led division all season in another but choked in the final week).
There's a few levels of advice going on here and that you'll need to work with. All are very good and important to the Strat games (and some more-so to the mystery card format). I think they shake out kind of like this, and most of the advice you'll see will fit into one concept or other:
1) Roster strategy -- EG, how much to invest in starting pitching & bullpen, having good 'D' up the middle).
2) Beyond that, matching your roster to your ballpark's tendencies (especially those that are significantly more or less hostile to pitching, BA and HRs). Also, look at the stadiums in your division (where you play half of your games).
3) Fallout of typical draft strategy (IE, some pitchers always go high and other good ones are often available). You'll note that Yount is almost always #1 on multiple draft cards and is always used as a SS, there are very few good hit/good field SS's in the 80s, and a lot of good CFs. The distribution of talent by position is different in the 80s than in current fantasy rosters.
4) Recognizing how cards can be best used -- some great platoons can be made from cheaper players, especially if you get the right years. This makes some cards far more valuable to 80s players than their prices suggest. Some will perform much better simply because Strat managers will use them differently (L/R percentages) than they were used in a particular year.
5) Keeping track of injury clues. A must, otherwise you run the risk of one of us in a weak moment attempting to fleece you in a trade. Adjust your strategy & roles once you figure out what you have. You might drop some, platoon some , or even make a Fireman of the Year out of Don Carman.
6) Add/drop strategy -- most people recommend 100 ABs or 25 IPs before concluding you got a bum card, but you'll see little add/drop frenzies a couple of days before each ratchet in the drop penalty.
7) Card values. SOM hadn't gotten their pricing formulas quite right when they did 80s so there are some cards that are great values (a number of the "favorite .75s" for example) and some that are just overpriced even though they're decent players (EG Dave Stewart, Dusty Baker) -- a lot of the posts will be along these lines.
Have Fun & Good Luck!!