Tips for the Newbies: Back to the 80's Edition
Posted: Sun Aug 21, 2005 10:04 pm
The basics of the game are covered on the game's menu under INFO - rules/FAQ. On that page you can read the related FAQs on how to read a player's card.
To learn a bit on how to calculate the probabilities, this website covers the topic very well:
[url=http://strato.berce.us/dice.htm]Dice Probability on Strat Cards[/url]
How do you apply the dice probability to reading your player cards? Looking at the above dice probability chart you can see that 2's and 12's are a LOT harder to get than a 7. The stuff that happens in the middle of the card is way more important because it is more likely to happen. If you don't want to think too hard about this, let me put it this way: if there is a lot of bold black ink in the middle on a hitter's card, it's a good card. The opposite is true of a pitcher's card: the less bold black ink in the middle means a good pitcher's card.
Another helpful resource for looking up the important stats that aren't found on this site (like BA/OBP/SLG split out against Lefties and Righties) try this site:
[url]http://www.retrosheet.org[/url]
[b:27c47211c8]Tips for figuring out which card you have[/b:27c47211c8]
1. Injury
2. Rare events (HBP, triples)
3. Splits and Ratios
Injury - this is probably the best indicator. If your batter is injured, look at the play by play of that game. Note what happened when he was injured and the handedness of pitcher.
Most injuries are "Lineout max plus injury" on the batter's card but not always. Let's say the play by play of your game said he was HBP and then injured and that happen while he was facing a LHP. Go through each season of your batter and if there is only 1 season where there is a HBP plus injury against LHP... Bingo. You now know exactly what season you have.
Pitchers can get injured only when they are facing the opposing DH and the roll is 6-12 ("the devil's roll" for the three 6's). So, when your pitcher is injured, check out what hand the DH was batting with. If your pitcher was injured when the DH was struckout, look at the handedness of the DH and look for the strikeout at 6-12 on your pitcher's card.
Sometimes you can narrow it down to a couple of seasons. That's also helpful.
"Rare" Events - We're not talking about the rare plays, we're talking about HBP and triples for the most part. There are some seasons where a batter doesn't get HBP and others where he does. This can help narrow down the possibilities. Same with triples - just keep in mind that a batter can still hit a triple even if there isn't a triple on his card (it may be on the pitcher's card or the other team's outfield can give up triples) so it is not as conclusive as a HBP. Popouts are similar to triples.
Intentional Walks - I don't know how many of us buy this theory but I would guess "most" vets think the following is true: HAL knows what season your players are so if you are in a clutch situation and your batter is a positive clutch hitter, he will be intentionally walked more often. Taking this further, consider what the clutch is for the batter behind the positive clutch hitter. Maybe the guy who is constantly getting intentional walked isn't a great positive clutch hitter maybe it's because the guy behind him is a big negative in the clutch.
Lefty/Righty SPLITS - This is the mainstay for most successful vets. This is what separates the guys who can only identify by injuries and the managers who are consistent winners. Basically everything is about ratios...
Doubles to HRs per AB... Strikeouts to Walks per PA (or IP for pitchers)... the list goes on and on but those are good ones to start with.
[b:27c47211c8]How long should you wait until you make a change?[/b:27c47211c8]
The general consensus is 100 AB's for hitters, 60 IP's for Starting Pitchers, and 20-30 IP's for Relief Pitchers. Another suggestion is that enough data is accumulated roughly a few games before the salary hits come into effect at 42 and 142 games.
Managers who consistently make rosters moves before their players accumulate less than the above benchmarks are RARELY successful in the long run.
[b:27c47211c8]How can I get advice on my team?[/b:27c47211c8]
Once your team is drafted, come back to the Back to the 80's board and start your own thread (click on New, then Discussion).
Post a link to your team in your post (in your league, click on Statistics, then click on your team name, then copy and paste the address in your post).
It should look something like this:
http://fantasygames.sportingnews.com/baseball/stratomatic/80s/team/team_other.html?user_id=35876
To learn a bit on how to calculate the probabilities, this website covers the topic very well:
[url=http://strato.berce.us/dice.htm]Dice Probability on Strat Cards[/url]
How do you apply the dice probability to reading your player cards? Looking at the above dice probability chart you can see that 2's and 12's are a LOT harder to get than a 7. The stuff that happens in the middle of the card is way more important because it is more likely to happen. If you don't want to think too hard about this, let me put it this way: if there is a lot of bold black ink in the middle on a hitter's card, it's a good card. The opposite is true of a pitcher's card: the less bold black ink in the middle means a good pitcher's card.
Another helpful resource for looking up the important stats that aren't found on this site (like BA/OBP/SLG split out against Lefties and Righties) try this site:
[url]http://www.retrosheet.org[/url]
[b:27c47211c8]Tips for figuring out which card you have[/b:27c47211c8]
1. Injury
2. Rare events (HBP, triples)
3. Splits and Ratios
Injury - this is probably the best indicator. If your batter is injured, look at the play by play of that game. Note what happened when he was injured and the handedness of pitcher.
Most injuries are "Lineout max plus injury" on the batter's card but not always. Let's say the play by play of your game said he was HBP and then injured and that happen while he was facing a LHP. Go through each season of your batter and if there is only 1 season where there is a HBP plus injury against LHP... Bingo. You now know exactly what season you have.
Pitchers can get injured only when they are facing the opposing DH and the roll is 6-12 ("the devil's roll" for the three 6's). So, when your pitcher is injured, check out what hand the DH was batting with. If your pitcher was injured when the DH was struckout, look at the handedness of the DH and look for the strikeout at 6-12 on your pitcher's card.
Sometimes you can narrow it down to a couple of seasons. That's also helpful.
"Rare" Events - We're not talking about the rare plays, we're talking about HBP and triples for the most part. There are some seasons where a batter doesn't get HBP and others where he does. This can help narrow down the possibilities. Same with triples - just keep in mind that a batter can still hit a triple even if there isn't a triple on his card (it may be on the pitcher's card or the other team's outfield can give up triples) so it is not as conclusive as a HBP. Popouts are similar to triples.
Intentional Walks - I don't know how many of us buy this theory but I would guess "most" vets think the following is true: HAL knows what season your players are so if you are in a clutch situation and your batter is a positive clutch hitter, he will be intentionally walked more often. Taking this further, consider what the clutch is for the batter behind the positive clutch hitter. Maybe the guy who is constantly getting intentional walked isn't a great positive clutch hitter maybe it's because the guy behind him is a big negative in the clutch.
Lefty/Righty SPLITS - This is the mainstay for most successful vets. This is what separates the guys who can only identify by injuries and the managers who are consistent winners. Basically everything is about ratios...
Doubles to HRs per AB... Strikeouts to Walks per PA (or IP for pitchers)... the list goes on and on but those are good ones to start with.
[b:27c47211c8]How long should you wait until you make a change?[/b:27c47211c8]
The general consensus is 100 AB's for hitters, 60 IP's for Starting Pitchers, and 20-30 IP's for Relief Pitchers. Another suggestion is that enough data is accumulated roughly a few games before the salary hits come into effect at 42 and 142 games.
Managers who consistently make rosters moves before their players accumulate less than the above benchmarks are RARELY successful in the long run.
[b:27c47211c8]How can I get advice on my team?[/b:27c47211c8]
Once your team is drafted, come back to the Back to the 80's board and start your own thread (click on New, then Discussion).
Post a link to your team in your post (in your league, click on Statistics, then click on your team name, then copy and paste the address in your post).
It should look something like this:
http://fantasygames.sportingnews.com/baseball/stratomatic/80s/team/team_other.html?user_id=35876