by Mean Dean » Sun Dec 10, 2006 10:22 am
What you're saying would only make sense if the stealing setting changed the percentage of the time that, given a decent success rate, you'd attempt to go for the steal. I don't think that's how it works, though. I think it decreases the actual success rate at which you're willing to steal. If that's the case, then it doesn't matter who the battery is, you still want to go at the same success rate. You'll just reach that success rate more often against a bad SB-defense battery; that part takes care of itself.
Usually I go to the PC game help file to figure these sort of questions out, but it's no help at all on this issue. My experience indicates to me that what I'm saying is how it works, but that of course is just my experience and interpretation.