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Simple way to make use of lesser lights (theme)
Posted:
Wed Mar 29, 2006 3:55 pm
by honestiago1
If you want to encourage managers to use more of the lower-priced players, the simplest way to do that would be a 28-30 player theme league. Teams draft their usual 25 players, then pick up 5 more during waivers. Rosters MUST contain 30 players at all times. This forces the average price of each player from 3.3M to 2.7M. The combination of pitchers/hitters could be up to the players (hey--if I want 16 pitchers, more power to me, right?). You could have a "weed out" point at the halfway point of the season, wherein rosters could be cut down to 25 players. Again, this seems to me a very simple way to stimulate drafting of "lesser lights," more gambling on cheapies, etc.
Posted:
Wed Mar 29, 2006 4:03 pm
by Jablowmi
can't do it - roster limit is 28; pitcher limit is 12
Then a mandatory 28-player team, I guess
Posted:
Wed Mar 29, 2006 5:00 pm
by honestiago1
That would still force more creativity.
How about this Idea
Posted:
Wed Mar 29, 2006 5:13 pm
by rutkap
How about an auto draft where you can use one of three scenarios
Scenario1
1 6M+ player
1 5M - 6M Player
1 4M - 5M player
Scenario 2
2 5M - 6M Player
2 4M - 5M Player
Scenario 3
1 5M - 6M Player
4 4M - 5M Player
this way you can have whoever you want on your team, will have to use a lot of lower tier players and will make the aoutodraft order very important. Also, strategy on what scenario to use comes into play, do you want 1 Superstar and 2 star players or would you rather have 5 star players on your roster?
I would definately be up for this format - let me know if there is any interest....
Interesting...
Posted:
Thu Mar 30, 2006 8:46 am
by honestiago1
That would definitely increase value of the the high-priced players. I think there's been a similar theme to this, but not quite with the number stipulation (4 of a certain type, and so on). I'm just wondering if allowing 4 4-5M players doesn't skew toward the bottom rung more. Perhaps the categories should be:
2 6+M players
3 5-6.9M
4 4-4.9M
I guess this would be the "4,5,6 league."
Only thing is, the total value of the picks. The bottom rung is 16M min. The top is 12M (unless you get an 7-8M player or two). This would make for an interesting draft, since picking someone like Clemens automatically means you've chosen the upper bracket.
I should point out that, imposing a full, 28 man roster might be enough to negate multiple high-priced picks anyway. I mean, if you gotta carry Clemens, plus 11 other pitchers, you're gonna have to watch your wallet.
What about something even simpler: 28-man roster with a 60M cap? That would sorta enforce limits automatically.
Posted:
Thu Mar 30, 2006 11:59 am
by LMBombers
The 80's league only offers an 80m league that has a 60m minimum. When the 80's game is updated you will be able to use lower or higher caps as in the other games.
I have been in a league before that you couldn't use any hitters above 4m except for 1 "superstar". Once you picked your "superstar" you could not every drop him but could trade him. I have seen this used for hitters or for pitchers.
Maybe something like that could be used.
That would be easiest
Posted:
Thu Mar 30, 2006 3:35 pm
by honestiago1
Think a 60M league would do it. Wouldn't need any stipulations. Not having an extra 20M to throw around would do it. Has anyone tried this? I propose, if it were to be done, that all the parks have to come from one league (AL or NL). OR: like to see random park allocation, and maybe live draft the first picks ("franchise players" or whatever). If not, then just going 60M would be enough of a challenge. Though, to me, such a league would favor hitters in extreme parks.