SLEEPER LEAGUE

Our historical single season sets

question on transactions

Postby franky35 » Fri Jun 13, 2008 8:09 am

We will start the season with 175 mil in unspent cap space. So, assuming a 20% penalty and a 1 mil average transaction, that would be 175/0.2 = 875 possible transactions for each team during the season. Leading to three questions:

1. Is the 20% transaction penalty applied to the 25 mil cap or to the 175 mil excess? For example, during the season, if we cut a 1 mil player is our resulting cap 24.8 mil or 25.0 mil?
2. Is there a limit on the number of in-season transactions?
3. The initial team will have 175 mil to spend which is easy to see. If we are making lots of in-season transactions, it will be necessary to continually calculate the 25 mil cap by adding up player salaries. Suppose an owner makes a mistake and plays some games over the cap, will there be a penalty? I think there should be a penalty so the mistaken owner doesn't get an unfair advantage.
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Postby Rick Smith » Fri Jun 13, 2008 4:20 pm

Those are all good questions asked above.

1. I don't have an answer.
2. I would suggest no limit.
3. I would think everyone would be on the honor system. Usually people who play the 1969 league are decent human beings. But I don't mind a penaly if you can think of something.

4. Lets find one more guy and get started.

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Postby franky35 » Fri Jun 13, 2008 6:18 pm

OK, let's go with no limit on transactions, but the answer to #1 is critical. What do others say - does the transaction penalty apply to the 25 mil limit OR does it apply to the 175 mil excess (meaning that, practically speaking, there is no penalty)?

For the penalty, I propose the following: the owner must cut salary to match or exceed the amount over, and play at the cut level for twice as long as the time as the team was over.
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Postby Risden » Fri Jun 13, 2008 7:36 pm

[quote:74a0aa3645="franky35"]OK, let's go with no limit on transactions, but the answer to #1 is critical. What do others say - does the transaction penalty apply to the 25 mil limit OR does it apply to the 175 mil excess (meaning that, practically speaking, there is no penalty)?

For the penalty, I propose the following: the owner must cut salary to match or exceed the amount over, and play at the cut level for twice as long as the time as the team was over.[/quote:74a0aa3645]

Hi Rick - This is your league, but I would think that we all need to maintain a roster of $25 million on our own. If you cut a player and absorb the 20% salary cap "hit", it's your responsibility as an owner to get your team under the $25 million cap.

That's my 2 cents. Other opinions?
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Postby Rick Smith » Fri Jun 13, 2008 9:12 pm

Frank makes some good points, lets do it his way.

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Postby franky35 » Fri Jun 13, 2008 11:45 pm

Please vote. I think we need clarity on in-season transactions. Suppose you start the season with a team salary of exactly 25.00 mil. Then your big 5.0 mil superstar gets injured for 15 games. So, you cut him. Now, is your cap 25.0 mil or is it 24.0 mil (after the 20% salary hit for cutting a player).

Vote:
A) salary cap stays at 25.0 mil no matter how matter players you cut.

B) salary cap moves down to account for the 20% penalty for cutting players (for example, cutting a 5.0 mil player lowers your cap to 24.0 mil).

I can play with either rule, but it will make a big difference in how I draft. I'll vote later so I don't influence the vote. Obviously, voting for option (A) probably means that we will see a lot of in-season transactions including some teams practically remaking their entire roster, while (B) will mean very few in-season transactions. Also, with option B, each teams excess salary will always remain at 175 mil or higher, with option A, we will need to check the cap by adding up all the players.
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Option B

Postby AllStarInc » Sat Jun 14, 2008 5:34 am

I think you have to have the 20% penalty in play. Otherwise it could get crazy with transactions and it would be more difficult to monitor the cap.

Or, maybe we just play with what you get from opening day and only allow trades?
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Postby Rick Smith » Sat Jun 14, 2008 8:47 am

I like option B

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Postby memphisjohn » Sat Jun 14, 2008 2:20 pm

Option B
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Option B

Postby RiojaDave » Sat Jun 14, 2008 4:47 pm

I vote for B too.
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