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New 1969 simple league drafted on Diamond Dope-Sign up!

PostPosted: Thu Feb 02, 2012 11:41 am
by Rjnewman
This league will consist of the following:

-$70M Cap
-20% normal drop penalty-will set up as 200m league and 130m must be available at all times...
-NO DH
-Live 26 round draft on Diamonddope.com
-25 man roster + 1 stadium to be drafted
-Serpentine draft with randomized starting order
-1st Round will have NO time limit
-2nd through 26th Round(s) will have a 2 hour limit (up for discussion) with the clock running from 9am to 9pm EST.

Please sign up here:

1.RJnewman
2.Gordie Howe
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We can get this up and running and if any theme league fills at least we will have a competetive league running with a live draft Diamond Dope easy and fun

PostPosted: Thu Feb 02, 2012 11:49 am
by franky35
1.RJnewman
2.Gordie Howe
3. franky35
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PostPosted: Thu Feb 02, 2012 12:13 pm
by ugrant
1.RJnewman
2.Gordie Howe
3. franky35
4. ugrant
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PostPosted: Thu Feb 02, 2012 12:22 pm
by BrotherA4him
1.RJnewman
2.Gordie Howe
3. franky35
4. ugrant
5. Poppa Rock
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PostPosted: Thu Feb 02, 2012 1:39 pm
by Rick Smith
[quote:2cd546ceff="Poppa Rock"]1.RJnewman
2.Gordie Howe
3. franky35
4. ugrant
5. Poppa Rock
6. Rick Smith (it might be easier to set up the league at $60 million)
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12.[/quote:2cd546ceff]

What are restrictions on cap set up?

PostPosted: Thu Feb 02, 2012 2:52 pm
by Rjnewman
Is it increments of 20 million?What are options?We have done 60-80-100. 70 is hard? Advice?I thought something different than 60,80 would add a teeny bit of interest without complicating anything.

PostPosted: Thu Feb 02, 2012 3:16 pm
by franky35
60-80-100-200 are the options provided by SOM. 70 mil would mean that we would need to monitor whether a team exceeds the cap. It could get a bit complicated with free agent moves. For example, if a team makes 6 free agent moves and has a total team salary of 67.54 mil - are they above or below the 70 mil cap. I'm fine with the 70 mil cap but the commish might need to police it during the season. One alternative is to keep a 70 mil cap but allow free agent moves at "no cost" meaning you could cut a 3.00 mil player and pick up a 3.00 mil and stay within the cap which remains at 70 mil rather than drop to 70 - (3 x 0.2) = 69.4 for the team that made the free agent move.

ok I edited my league post to comply

PostPosted: Thu Feb 02, 2012 4:48 pm
by Rjnewman
I took Franky idea so no monitoring after draft except 70 million cap and injury restriction which I will watch as commish.

PostPosted: Thu Feb 02, 2012 6:05 pm
by kenhutchings
RJ and franky... I'm still deciding whether to join or not, but with regards to monitoring the $70 M limit, it's rather straightforward. If it's set up as a $200 M league, the requirement is that a minimum of $130 M available must be maintained throughout the duration of the league.

PostPosted: Thu Feb 02, 2012 6:13 pm
by franky35
Ken, that is a great point. How did I miss that? (creeping dementia) Anyway, instead of 200 mil, a 70 mil league could also be an 80 mil league where every team is required to keep 10 mil in cash all season.