ATG3LIVEDRAFT#1 chat thread

Postby MEAT » Mon Aug 14, 2006 10:42 pm

me, treyomo, ames and the geek in the west. 4 to 5 rounds of players left, should finish tommorow and then load 11 sometime between then and when the trey returns.
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Postby bkoron » Tue Aug 15, 2006 12:20 am

Meat, you making a pick tonight or are we done?
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Postby Maxie Minoso » Tue Aug 15, 2006 1:21 pm

I'll enter as soon as password is recieved.

Meat, you are aware if you start a league and enter a team then you will be in the East.

Maxie
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Postby Hakmusic » Tue Aug 15, 2006 1:40 pm

Maxi, BK, Turtle, and Hak are in the east.

My team is made, I am ready to enter.

When you send us the PW, Meat, you can also drop out of the league until it gets back to the west.
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Postby bkoron » Tue Aug 15, 2006 2:05 pm

In many cases, the 50/50 model works quite well. However, it can break down in extreme cases.

A board game that uses a batter's card and a pitcher's card typically has some mechanism for deciding whether a given play is resolved on the batter's card or on the pitcher's card, with the two cards coming into play with the same frequency.

If you're designing a batter's card, you have to make assumptions about the results for the 50% of the time the pitcher cards are used. Since that hitter will be facing a wide variety of pitchers over the course of a season, it's reasonable to assume that the results from all of those pitchers cards will average out to something near the league averages.

For example, let's suppose that you're designing a card for a hitter who batted .285. If the league average was .265, you can assume that the plays that are resolved on the pitchers card will produce a .265 batting average. That means you need to design the batter's card to produce a .305 batting average, so the combination of the two will produce an overall average of .285.

That's a case where the board game model works well. Let's look at one where it can break down.

Suppose the league average hitter drew a walk in 10% of his plate appearances. A starting pitcher who faced 800 batters in a season is going to see roughly 400 of those confrontations resolved on the batter's cards, so the pitcher is going to give up 40 walks per season plus whatever number of walks are generated by his own card.

That's not a problem for most pitchers, but what if you have to design a card for one of those seasons when a Greg Maddux, Bob Tewksbury, or Bret Saberhagen walked only 20-25 guys all year Even if you put zero walks on their cards, they're still going to give up 40 walks a year on the results that go to the batters cards.

Any time you have a player who produced a certain event at less than half the league average rate, the 50/50 board game model is going to overshoot the target. In addition to walks, it can happen for homers and some other stats, too.

To overcome this, a game needs to have some mechanism for allowing the two cards to interact. We have lots of computing power at our disposal, so we designed a very different model for DMB that allows the batter and pitcher ratings to interact.

It can be done in a board game, too. In the Strat-O-Matic board game, for example, they have a code that prevents weak hitters from generating homers off the pitcher cards. That's a pretty good solution, but if you don't do something like that for both batters and pitchers and for all types of events, it's not a complete solution.

I don't know how the SOM computer game works, so don't take this as a criticism of that game. I'm just making a general observation that the basic 50/50 model isn't enough to guarantee accuracy for players with very low rates for certain types of events.
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Postby Hakmusic » Tue Aug 15, 2006 2:41 pm

Interestesting thoughts BK, but I think you ment that for another thread. This is the beat on meat thread. :lol:

btw, speaking of Meat, guess who is up in the draft?? guesses anyone?

just kidding around with you Meat, but if you check in, can you send the East the password so we can start entering.
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Postby bkoron » Tue Aug 15, 2006 3:55 pm

Being in the East and all I could start this league, but did we ever determine whether it's weighted Waivers or Frenzy? How about timing of players cut from the team?

8) ~BK

P.S. Hak -- Just wait 'til we get the league message board set up!
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Postby MEAT » Tue Aug 15, 2006 4:21 pm

league setup, ATGB. I'll send password to hak, bk, maxie and ------ then drop out as soon as one of you joins until we get to the west. advanced league, weighted waivers, weighted drops 5/10-20% drop penatly.
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Postby Hakmusic » Tue Aug 15, 2006 4:25 pm

I'm in, Meat, you can pull out now.
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Postby MEAT » Tue Aug 15, 2006 4:39 pm

im out, east open to fill....
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