by FoggyOne » Thu Jan 04, 2007 10:29 am
UPDATED THEMES FOR NEXT SHIFTING SANDS LEAGUE
1. By uncle ny - CATCH AND RELEASE
The league will use graduated penalties for drops/adds. The SOM system works as follows:
games 1-41: 5%, games 42-80: 10%, games 81+: 20%
In this league, there will be three mandatory drop/adds as follows:
After games, 38, 78, and 116, each team will be required to drop its most highly compensated pitcher, most highly compensated outfielder, and most highly compensated infielder (excluding catcher) and replace them. Players dropped in each round of CATCH AND RELEASE may not be picked up during the same round of CATCH AND RELEASE except that teams in the 10th, 11th, and 12th spots may pick up players released in that round. The drops/adds will be done in the order of standings based on record, with the top team going first. Ties will be decided based on run differential. Each team will have three hours to do this with the clock running 9-9, Eastern time, so that each team will be able to complete its changes before the change in penalty kicks in. Any team that misses its turn will be required to add its next most highly compensated pitcher and infielder so that he/she will be required to drop 5, not 3, and will do so in the 12th spot regardless of whether the penalty has changed. IF THERE ARE EXTENUATING CIRCUMSTANCES MAKING IT IMPOSSIBLE FOR A TEAM TO COMPLY WITH THE DEADLINE, they should post the same in advance and the Commish will try to accomodate the extenuating circumstance.
2. by spicki17 - DRAFT SALARY CAP
this rule only applies to the live draft and only to the first 12 rounds.
at the beginning of the draft, based off the pick 3 numbers, each owner will be assigned a number 1 thru 12 (1 goes to the lowest number, 12 to the highest, if we have a tie number, we can have the commish flip a coin or something). this will be their "assigned number" for the whole draft.
then, at the beginning of each round, our commish (or a random person not in the league) will run a random number generator on the numbers 1 to 12, to determine the draft order for that round. the owner who has the "assigned number" that is listed first picks last for that round. the owner who has the "assigned number" that is listed last number picks first for that round. BUT, the person who picks first has the lowest salary that round and the person who picks last has the highest salary for that round. the salary caps are as follows:
pick 12 - unlimited cap
pick 11 - 12M
pick 10 - 11M
pick 9 - 10M
pick 8 - 9M
pick 7 - 8M
pick 6 - 7M
pick 5 - 6M
pick 4 - 5M
pick 3 - 4M
pick 2 - 3M
pick 1 - 2M
thus, the person with pick 1 cannot select a player over 2M, and the owner with pick 12 can spend however much money they want (as long as they stay under a total of 100M - or whatever the salary cap is for this league). no money can be rolled over to the next round.
one last twist. before making their pick, any team can "roll the dice". what this means is they can request the commish to flip a coin (or run a random number 1 to 2). if the flip is heads (1), they get 1.5 times their cap that round. if the flip is tails (2), they get half their cap for that round.
at the end of the 12 rounds, a normal serpentine draft will will take place (no more salary cap on picks), where the owner with the most amount of money spent picks first, and the owner with the least amount of money spent picks last.
3. by Doctor Tax - I HATE HOME COOKING THEME
1st - Before the player draft starts, we run a draft, either lottery or random number, does not matter, to give an order 1-12.
2nd - Drafting 1 of 4 stadiums - 2 righty tainted ( Wrigley 59 and Shibe 50) and 2 lefty tainted ( Sportsman 20 and League 34).
3rd - Numbers 1-4 EAST Division - each pick a Stadium
Numbers 5- 8 CENTRAL Division - each pick a Stadium
Numbers 9- 12 WEST Division - each pick a Stadium
Each division only gets one of each.
4th - Each manager that picks Wrigley and Shibe MUST DRAFT 4 LEFTY starters and each manager that picks Sportsman and League MUST DRAFT 4 RIGHTY STARTERS. Each manager must keep at least 4 and 4 the whole year. At least 2 of the four must be starters only.
5th - Each manager MUST DRAFT 5 HITTERS THAT START AND THAT HIT OPPOSITE OF THEIR STADIUM. (i.e. Ruth in Shibe.... Aaron in League)They cannot platoon, cannot be switch hitters and before the season, you must name the 5 starters. Plus, if you pickup and drop, you must announce it at the time.
Guess that covers it.
4. 21 by giddyup81
Your fielders defensive rating (C, 1b, 2b, SS, 3b, LF, CF, RF) have to add up 21.
5. He's Meat - "Third is the charm".
There are 15 players rated a 1 defensively at 3b, you must have one of them as your everyday starting 3b, no platoon. (that leaves you 20 defensive points per rule 4 for your other 7 defensive posiitions)
6. Munich Man - Going to Extremes
This theme will have to be based on the honor system, but we have a great group of guys and I don't think there will be a problem...
During the first half of the season, manager settings must be as follows--
Baserunning - Very Agressive
Stealing - Very Agressive
Closer - Max
Relief - Agressive
Hit & Run - Very Agressive
Intentional Walk - Very Agressive
Infield In - 1st inning
During the 2nd half of the season, manager settings must be as follows--
Baserunning - Extra Conservative
Stealing - Extra Consrvative
Closer - Regular
Relief - Conservative
Hit & Run - Extra Conservative
Intentional Walk - Extra Conservative
Infield In - 5th inning
Individual settings for Bunting, Hit & Run, Steal, and Intentional Walk must be left unchecked for the entire season for all players.
7. Bigmahon - Four Weddings - Four Weddings and a (Weekly) Funeral -
You must have 2 (down from 4) platoons running at all times. You may not have platoons at your .50 position, or at 3B, or at any of Tom's 5 "opposite" spots. That leaves exactly 2, which must platoon.
Funeral bit BELOW stays the same (provided of course that Tom's rule allows for one of the 5 to be buried. If not can he please make it so).
Weekly Funeral - You will "bury" (bench) one of your positional players for a single series each week. This player may not be your 3B, your .50 player, or any of your platoon players. That leaves 2 spots to choose from, at your discretion. You must announce your "burial" to the rest of the league via league mail as early in the week as you can. Weeks start on Monday. Penalty for failing to comply in a given week will be 2 burials in the following week. 2 total (1 additional)
8. Memphis - "Pilgrims Pride" - There are 15 players on the 1903 Boston Pilgrims. Each team must have one of these platers on their roster for the entire season.
9. Modmark - Give Scrubs a chance.
EAST division teams starting CF must be a .50 salaried player. CENTRAL division teams starting SS must be a .50 salaried player. WEST division teams starting 2b must be a .50 salaried player. Additionally, should the CF, SS or 2b be hurt, his backup must ALSO be a .50 backup. No player higher than .50 may be used at the designated position for any reason, all season. Divisions will be based on the lottery draw (typical 1, 4, 7, 10, etc. division set up).
10. Wockenfuss - The title is: "Your GM had a Brian Fart and Acquired Carl Pavano and Greg Vaughn".
Uh, oh......your GM went on a bender at the Winter Meetings. He signed Pavano and Vaughn to "No Cut" contracts.
Now, after the TSN autodraft (note, we are filling in draft cards with the 25 live drafted players) has run but before the season commences (or as soon as possible following the last "Stick Pick" ---see below), you will have to pick up two players (ONE HITTER AND ONE PITCHER) for an aggregate salary no more than $10,000,000. The Players will be selected by other League GMs in a 2-round draft on these Boards.
This will be a 100M DH league. Of the 100M, you must keep 10M available for these picks. So you must draft based on a 90M budget.
Draft Order for the FIRST ROUND of the "Pavano Stick Round" will be in the inverse order of aggregate salary used in Live Draft (lowest salary for drfated players GOES FIRST). The SECOND ROUND will be done randomly by using the same lottery states for draft order but with numbers rerun on the day following the evening the AD runs (AD run Wednesday Night....we use Thursday numbers--Highest number goes first). Each team must be stuck one hitter and one pitcher.
of course you can Never drop or trade Messrs. Vaughn and Pavano. Use them as best you can.
11. Ranger - GLENGARY GLENROSS AKA "COFFEE IS FOR CLOSERS" RULE:
Similar to Munich's rule, this one will really be subject to the honor system, though I do believe we will be able to get some inkling if it is being violated. Each manager must draft a closer from the following list of pitchers. For their managerial settings they must designate the pitcher as their closer, and on the back of the pitcher's card must check "Avoid using before 8th inning," and "avoid using during a blowout." Nothing else on the player's card should be checked. This pitcher will be your designated closer for the entire season, and may only be traded for another player's closer from this list. Obviously, no dropping of this player allowed. Once again this requires honor, which in Shifting Sands might be honor among thieves. Here are the closers:
Doc Martin, Myles Thomas, Joe Page, Randy Niemann, Cal Koonce, Todd Burns, Darold Knowles, Mike Cvengros, Johnny Morrison, Warren Brusstar, John Boozer, Ricky Horton
12) MRBBW - You must have at least 1 player on your roster from 8 different decades. As an alternative you may comply by having at least 1 player from 9 different astrological signs.
This drops it from 9 to 8 and is total team rather than both a pitcher and hitter requirement. You have 24-27 guys to make either the 8 or 9 requirement.