[quote:0e02b2e20e="cwolfson"]But it's an element of strategy that involves manipulating the game simulation that's divorced from "real baseball". So, for example, I'm resisting using guys in this league who did well in very limited AB or IP, even though they're priced accordingly, because I don't like the idea of my "ace" starter being, say, Madritsch or D Bush (no criticism intended of the owners who picked these guys). It just isn't realistic, and I want to pick my team based on some version of "reality" that I can relate to. I'm just not into computer game "cheats" (not "cheating", but the term used for little tricks and loopholes that help players beat game programming).[/quote:0e02b2e20e]
I tend to view the game as almost entirely fictional. There is a card, and it is perhaps called "Curt Schilling", but that card doesn't truly represent either Schilling's true abilities or even performance. The SP*, $ hitting, and even defense are often just pure fiction. Nonetheless, because I can see them on the cards, they become just more pieces in a rather intricate puzzle. A puzzle which, on the whole, does a pretty good job of simulating a baseball season. The largest gripe I have, is the way in which good pitchers who give up a lot of solo HR constantly underperform. Guys who, with a lead, throw strikes (and thus give up HR), are unduly penalized because HAL doesn't understand that they pitch differently with runners on base. Robin Roberts, Fergie Jenkins, Catfish Hunter, Schilling - all these guys have lousy STRAT cards. Guys who never walk anybody are also penalized.
Anyway, I would love to do a strict usage league sometime. If a guy had 397 AB+BB, then when he hit 397 you'd have to drop him. 46 IP? That's all you get. Too bad if he cost 6mil. Thing is, you'd need 12 managers really paying attention to detail, and a commissioner with time and the ability to quash any and all complaints about HAL etc. and enforce the rules. We could call it the Iron Fist League!