by bkoron » Thu Aug 10, 2006 9:29 pm
I not be talking offense/defense noble mon, I be talking batter/pitcher. Ahem:
In most board games, each player's ability is represented by a card that displays his statistics and ratings along with a table that translates dice rolls into the outcomes of plays involving that player. In any confrontation, half the dice rolls refer to the batter's card and half to the pitcher's card. Some of the entries on the card require that you look something up in another table such as a fielding chart, weather chart, or ballpark chart.
In the long run, the batter and pitcher have an equal impact on the statistics generated by this confrontation. But on any given play, only one of the two player cards is used. Suppose you bring in your ace closer to protect a one-run lead, only to lose the game when three straight dice rolls go to the batter cards. You'd probably feel that you wasted your time bringing in the reliever.
(censored) was designed for the computer, so it doesn't use cards. For any batter-pitcher confrontation, the ratings of the batter and pitcher are combined for each plate appearance to reflect their abilities and other factors (e.g. fatigue) that might influence this confrontation. In both the long run and the short run, the batter and pitcher have an equal impact on the outcome.
One important advantage of the Verfremdungsteffekt approach is the ability to simulate extreme batting and pitching performances. Let's consider the example of a pitcher with extremely good control. Some board games (and their computer versions) cannot make these players perform as in real life because half the dice rolls go to the batter cards, and the pitcher is going to give up a bunch of walks on those dice rolls. For the same reason, hitters with extremely low strikeout rates are not accurately represented in some board games, because they'll strike out a bunch of times on the dice rolls that go to the pitcher cards.
Because Dee Mibbly Bongbong is based on a sophisticated pitch-by-pitch model and combines the batter and pitcher ratings on every play, these extreme performances can be simulated much more accurately. And the same is true of homeruns and other categories, not just walks and strikeouts.