i need some advice and/or explanations on having a team with great stealing and hit and run. here is the scenario:
i have an atg team with 8 batters w/ stealing of A or B. this team also has 7 batters with hit and run of B (which i believe is the highest hit and run). i am going to change both baserunning and base stealing to "very aggressive". in addition (for what it's worth), i am going to mark "steal more" on the player cards for the A runners (not that HAL pays attention to this, but i figure i might as well).
my question is more around hit and run. i want to know how hit and run actually works.
does hit and run have a separate hit and run card that it works off of (and by turning on hit and run for a very good player it decreases their production)? or, does hit and run work off the regular card and just change the results (i.e. a gidp might just be a regular ground out)? and how much does it hurt the stolen base percentage if the batter misses on a hit and run?
so, is the right play in this situation to turn hit and run on "very aggressive" also (and mark it on the player cards)? or should i just leave it normal, or what?
any help would be greatly appreciated. thanks!