by CHARLESBELL » Mon Nov 14, 2005 6:25 pm
The setting that mostly ties your closer to "closer only" situations is naming him as the closer under Manager Strategy. HAL will attempt to "save" your closer for closer only situations. I generally do not name my closer unless that is really all I want him to do. An example would be a cheap closer on a hitters team - I want to take full advantage of his C rating, but otherwise don't want him in the game. Otherwise I'll use indivdual settings to make sure he doesn't come it before the 8th, for example (ie, he's available for closing situations but can be used in non-closing late game situations too).
I will set closer to maximize if I would rather have my closer in the game than any other pitcher in closing situations. Setting closer to aggressive means that HAL will go to your closer (or a closer rated pitcher if you don't have one set) more often when the current pitcher is still doing fine. If you have RJ pitching a 1-0 shutout, do you want your closer to take the 9th inning? If yes, set closer to aggressive.
Setting the bullpen to aggressive does not necessarily mean that your starter will be yanked sooner. There are conditions HAL checks to determine if he should check on bringing in a relief pitcher. If those conditions aren't met then the bullpen setting doesn't matter. But once those conditions are met HAL will go to the pen quicker if the setting is aggressive. That holds for any pitcher, by the way. If bullpen is set to aggressive, and Lidge is in in relief, he is also subject to the aggressive setting and could also be pulled quicker. I would set the bullpen to aggressive if I had a strong pen (where it was ok to spread out the innings among your relievers), or one with several left/right matchups where you might not want your relief pitchers to stay in the game too long and prefer HAL swapping pitchers around to get matchups. I'd set it to normal with a pen that has a costly innings eater RP and a strong closer with the rest of the pen supporting those two (you want to keep your big 2 RPs in the game).
And as always, these are tendancies, not absolutes. None this happens every time, it only tends to happen this way (it's a probability thing).