by cummings2 » Fri May 26, 2006 1:48 am
The way I understand it and have been using it, the "global" settings i.e. Manager Settings help HAL determine "benchmarks" or "thresholds" that serve as guidelines for HAL to know when to execute a play, in this case, the SB.
-As Dean pointed out, when that "global" criteria is met, HAL has the greenlight to execute the play or not, the fact that the criteria is met however does [i:aca5f28d58]not[/i:aca5f28d58] mean that HAL will [i:aca5f28d58]always[/i:aca5f28d58] attempt the SB, otherwise players like Figgins or Pods would pretty much [i:aca5f28d58]always[/i:aca5f28d58] try to steal against a battery with total value of 0 or +, but as we know that is not the case. However, when the player is set to "steal more" HAL will execute it more often, if and when the criteria is met.
Long winded way of saying I understand it along the lines of what Dean described up above.