by J-Pav » Fri Dec 14, 2007 10:14 am
[quote:40d0630656="charliewb"]
Where I still scratch my head a bit is how it would be used in a predictive way to put your "next" team together. The same logic for in-season adjustments doesn't really apply to subsequent teams. I think there are too many variables from league to league to be able to use run differential in pre-played predictive way, with one exception, and that is if you want to build the same team as before, in a similar league, and you use RD to see if you should buy more run producers or more run deniers the next time. Beyond that you are trying to adjust to too many variables and RD isn't an effective predictor in the majority of situations.
Run differential still matters, sure, but only after the fact. To me, it is a post season stat where I can say Wow! I really got lucky with this team, or Crap! HAL screwed me again! [/quote:40d0630656]
My last finished team just missed the Finals. I wanted them to go all the way because it would have been a fun team to post. They finished backwards in just about every category of importance (even though I wasn't [i:40d0630656]trying[/i:40d0630656] to accomplish this)!
Sixth in offense (.247 BA, .315 OBP, .469 SLG)
Seventh in pitching (4.64 ERA, 1.33 WHIP)
Negative 27 run differential!
Many players with poor individual stats, but...
10 pythag wins (Brilliant coaching :wink: !!) and a trip to the playoffs!
I understand where you're coming from with the prediction frustration. I've had many teams just "not show up" for me in '07 despite my best laid plans. I think you have two points that cloud one issue: "run differential" and "predictiveness" versus "wins."
How do you build a team that (you can predict) will score more runs and give up less? This is what we're [i:40d0630656]all[/i:40d0630656] trying to do as managers, right? You can go high dollar starters in a pitchers park w/ strong defense, you can go Big Bats in The Cell w/ no BP HR pitchers, and on and on. You can build an RC27 formula or an OPS formula or count card points for hits or walks or home runs or whatever you decide is important.
But in the end it's [i:40d0630656]dice rolls[/i:40d0630656], and once in a while a team of nine Albert Pujols' will lose to five Boof Bonsers (like the Geico gecko says, "that's a complete dramatization, but you get my point"). That doesn't mean you don't want a lineup of nine Pujols' going in, though.
So run differential doesn't only matter after the fact. But [b:40d0630656]wins[/b:40d0630656] only matter after the dice rolls (luck), and the exact same teams can finish plus or minus 10 wins (or more!) with each simulation season. So you can (somewhat) predict how many runs your team (might? should?) score, but you can expect to be wrong some part of the time. So I wholeheartedly agree that doing everything right and still losing is completely aggravating, but you can still try to build a better mousetrap. Heck, if it worked out exactly as we planned each time would that really be much fun? :D
Last edited by
J-Pav on Fri Dec 14, 2007 10:17 am, edited 1 time in total.