by Mean Dean » Mon Jun 02, 2008 11:21 am
[quote:069db251fd]Do stolen bases help a team's offense? I've been debating this with myself forever and I'm still undecided. I know that Bill James once sade that to break-even, a base-stealer would need to be successful at least 2/3 of the time and I often wonder whether a guy who goes 60 SB and 20 CS actually does help his team in strat.[/quote:069db251fd]SOM is no different than real baseball in this respect, as James described. (This isn't to say that the break-even chance is the same regardless of the hitter at the plate, pitcher, ballpark, etc. Obviously, it isn't. But in general -- and especially since you can't really micromanage it in the TSN game anyway -- 65-70% is the best guess.)
[quote:069db251fd]What's the better strategy-- 4 or 5-man rotation? Or, does it ever make sense to go with one or two SP* and then 3 other guys?[/quote:069db251fd]I see this as mostly a draft strategy thing, rather than an in-game strategy thing. Ideally, you would have four starters, because it's easier to find four than five, and it helps in the playoffs. However, if everyone is putting all the good SP* very high on their draft lists -- and it does seem like it usually is that way -- then, rather than waste a bunch of draft picks and get guys you don't want, it makes more sense to go for the non-* guys whom no one is attempting to draft. You have two options at that point. If you can afford to spend more, you can get five starters who are all decent or better, and just go 1 through 5 the same way you'd go 1 through 4 in a four-man. If you want to spend less (and get less performance -- but perhaps the tradeoff is worth it), you can rely on "matchup" starters who are very unbalanced, to be used only against the specific teams whose weaknesses match their strength. Circling back to your earlier question, it is difficult to pull off the "matchup starter" strategy without at least one SP*; I mean, you'd have to carry like nine starters otherwise. The SP*, as mentioned, can also help in the playoffs (at least if he is really good, anyway), since he can start twice in the first round.
[quote:069db251fd]Does it EVER make sense to click "steal more"? I would think that all this means is that a basestealer will take more risks and lower his SB% to below the 2/3 succes break-even rate. What'd your experience?[/quote:069db251fd]I believe what you're referring to is the team strategy setting, not the individual settings. Thus, you should set the team to conservative, and the individual base stealers to steal more. I am not totally sure of this, but I'm pretty sure.
[quote:069db251fd]Can you win with a power-hitting team in an extreme SP ballpark? I would think that despite that no one does it that this is very possibie because neither team playing will hit a ton of HRs so maybe the team with a ton of HR guys will have the edge by hitting on the non-ballpark effect HR rolls.[/quote:069db251fd]Sure, if you're in a pitcher's park and you have "pure" homers, while your opponent is dependent on ballpark homers that he's not going to be getting, you've got the advantage there. The players who can hit the ball out of Yellowstone Park will cost more money, obviously.
[quote:069db251fd]Does anyone have any clue how strat's home field advantage works?it's clearly a VERY real thing, but how is it implemented? no one seems to know.[/quote:069db251fd]I dunno the exact mechanics of it, and they probably don't matter anyway... it adds up to about 10 points of batting average advantage.
[quote:069db251fd]can you win with a season-long "4" at ss?[/quote:069db251fd]Sure. Everyone's value is hitting plus fielding. If you compare a guy like Hanley to a top defensive SS, Hanley will probably start off about 40 runs behind, due to the defense. If Hanley is more than 40 runs (or whatever it is) better than that guy on offense, and if he costs the same, then he's better.
[quote:069db251fd]Which teams tend to do better-- the team with the great bullpen or the team with the better SP.[/quote:069db251fd]Either one is fine.
[quote:069db251fd]How many GOOD RPs is ideal? it seems a waste to spend alot of money on a 4th great RP, as they wont picth much....or will they? no telling when hal will decide to use your 4th RP more than your 2nd in a season.[/quote:069db251fd]Well, obviously your settings govern who pitches to an extent, and I would also point out that fatigue ratings are a big factor -- it is not usually smart to have your worst relievers have your highest fatigue ratings, or vice versa. I think you are best off with three good relievers plus the closer. That of course will cost you a lot of money, so it's not for everyone. (One way to make it more affordable is to not get a great closer! Just get someone who is cheap and can get both sides out equally mediocre-ly, and set him not to come in before 8th/max 1-2 IP/closer maximize. This is basically what the current Indians do with Betancourt, Perez, and Borowski.) If you don't wanna splurge on three, I'd at least have two.
[quote:069db251fd]Does batting order matter at all?[/quote:069db251fd]It does in the sense that picking names out of a hat would probably be a bad idea, and that even one win can make a difference in a pennant race. But is there a huge difference between two reasonable batting orders? No.
[quote:069db251fd]on that note, does it ever make sense to lead off a guy like Ruth? more ABs--maybe 50-60 a season, high OBP, maybe contribute to knocking out a SP early with a HR, etc..... [/quote:069db251fd]You'd have to have a stacked team to benefit by hitting Ruth leadoff IMHO, but, it's possible. I've hit Bonds 2nd in his Ruthian years, and that only requires two other good hitters -- a leadoff and a #3 -- to work really well.