Infield in/out

Infield in/out

Postby gutter huggers » Sun Dec 27, 2009 2:41 am

I don't see how this works. I've looked at the hitter cards, and all I see is a disadvantage, playing the infield in.

There must be something happening on the bunt or H/R, but tonight, it made no sense.

The line score, in a 1-1 game, one out, bottom of the ninth, and runners on first and third. I get the out at first, but we let the runner score. The infield should be in, right? And make the play at home plate?

Just one of those things. Hal has been very good to me, and I guess if I'd seen a double on the time line I'd be happier.

I like to play pitcher's parks, and this is fairly important. I suspect, the settings are never as important as finding the best cards, and not too worried about it.

But does the infield in/out ever matter, even in the first inning?
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Postby MARCPELLETIER » Sun Dec 27, 2009 4:27 pm

I'm not sure what is your question.

Just like you said in your example, if you don't like giving up a run on a ground ball in the first inning, then simply set your settings at "infield in" right from the first inning.

Of course, you'll have to assume the disadvantages: less double-plays, more singles that go through the infield.

Thus, overall, playing in diminishes the chances of allowing one run, but increases the chance of allowing a big inning. Remember that your pitcher is removed if he allows 5 runs in one inning.
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Postby gutter huggers » Tue Dec 29, 2009 1:30 am

I look at the ground out results, and all I see is an A+ results in a single with the infield in.

I suppose, this means the runners have to hold, without the infield in. That is implied, but not explained in the cards.

Thanks, Dr. Welby. That would make sense.
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Postby MARCPELLETIER » Tue Dec 29, 2009 3:00 pm

Oh! There is more to it than simply gbA+ --> single** when you play infield in.

Also, going from memory


On defensive charts (see here http://img.photobucket.com/albums/v496/berniehou/SOM%20charts/ifrangeerrors.jpg)
All Gx# --> single** (for all fieldings, except perhaps catcher/pitcher)
You get one out instead of two for G1 with runners on first and third
You get a play at homeplate (with a possible safe result) instead of a sure out for G3 with runners on third.
You cannot hold runners.
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Postby Ninersphan » Wed Dec 30, 2009 10:11 am

Groundballs" and "Infield In" Charts

The Super Advanced Rules related to ground balls found on the batter and pitcher cards are consolidated in the following charts for easy reference. These charts refer to only the readings of gb( ) A, gb( )B and gb( )C – not to the gb ( )X which is described on the Super Advanced Fielding Chart.

If a groundball is hit to the picher with a runner on third base then ALWAYS refer to the INFIELD IN section. With no runner on 3rd ALWAYS refer to the INFIELD BACK section for results of a groundball to the pitcher.

With the CORNERS IN refer to the INFIELD BACK section except when there is a runner on third base and the ball is hit to the 1st baseman or the 3rd baseman - in that case refer to the INFIELD IN section.

Don't forget to award a single** to any groundball followed by a + with the INFIELD IN (this means the entire infield must be positioned in - if only the CORNERS are in do not award a single even if the ball is hit to 1st or 3rd).

Table 3: Infield In Chart


[b:7c15974f96]Runner on 3rd[/b:7c15974f96]
[b:7c15974f96]gbA[/b:7c15974f96] = runner on 3rd holds, batter out at 1st
[b:7c15974f96]gbB[/b:7c15974f96] = runner on 3rd out at home, batter safe at first, other runners advance one base
[b:7c15974f96]gbC[/b:7c15974f96] = runner on 3rd holds, batter out at 1st

[b:7c15974f96]Runners on 1st & 3rd[/b:7c15974f96]
[b:7c15974f96]gbA[/b:7c15974f96] = runner on 3rd holds, runner on 1st to 2nd, batter out at 1st
[b:7c15974f96]gbB[/b:7c15974f96] = runner on 3rd out at home, batter safe at first, other runners advance one base
[b:7c15974f96]gbC[/b:7c15974f96] = runner on 3rd holds, runner on 1st to 2nd, batter out at 1st

[b:7c15974f96]Runners on 2nd & 3rd[/b:7c15974f96]
[b:7c15974f96]gbA[/b:7c15974f96] = runner on 3rd holds, batter out at 1st
[b:7c15974f96]gbB[/b:7c15974f96] = runner on 3rd out at home, batter safe at first, other runners advance one base
[b:7c15974f96]gbC[/b:7c15974f96] = runner on 3rd holds, batter out at 1st

[b:7c15974f96]Bases loaded[/b:7c15974f96]
[b:7c15974f96]gbA[/b:7c15974f96] = runner on 3rd out at home, batter safe at first, other runners advance one base
[b:7c15974f96]gbB[/b:7c15974f96] = runner on 3rd out at home, batter safe at first, other runners advance one base
[b:7c15974f96]gbC[/b:7c15974f96] = runner on 3rd out at home, batter safe at first, other runners advance one base

This link lists the Super advanced rules minus the X Charts:
[url]http://www.baseballthinkfactory.org/btf/pages/basesim/somrules.htm[/url]
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Re: Infield in/out

Postby coyote303 » Wed Dec 30, 2009 8:13 pm

[quote:1c5a19f414="gutter huggers"]...
The line score, in a 1-1 game, one out, bottom of the ninth, and runners on first and third. I get the out at first, but we let the runner score. The infield should be in, right? And make the play at home plate?
[/quote:1c5a19f414]

It sounds like HAL was playing your infield back looking for the double play and your opponent got a groundball C (batter out; runners advance) result--or the equivalent of a gb C (gb-3?) on the X chart perhaps. It's a glitch in the game to have your result since in real life the fielder would either try for the DP or (if there was no chance of a DP) make a desperate throw home. I suppose you could justify it by saying they tried to (unsuccessfully) look the runner back before getting the only out they could at first.

A gb B result would give a more realistic result. The run would still score, but you would have gotten a force at second as your team tried to turn two. Of course, a gb A would have gotten you out of the inning.

Anyway, to directly answer your question, I would say the infield was back in this situation.
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Postby gutter huggers » Sun Jan 03, 2010 2:59 am

THANKS! Ninersphan, and Coyote. I think I get it. It is a well designed game. I'll never doubt again.
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Postby gutter huggers » Wed Jan 06, 2010 10:26 pm

Dr. Wilby - You cannot hold runners. That could be important. Thanks.
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Whoa . . . is this UNbreakable?

Postby artie4121 » Sat Jan 30, 2010 9:56 pm

Marcus wrote:

[quote:7c51fb01e9]Remember that your pitcher is removed if he allows 5 runs in one inning. [/quote:7c51fb01e9]


Let me ask you something: Is this rule impacted either way by "Slow hook" or "Quick hook" that you know of? (Meaning more tolerance with slow hook and vice versa.)

Please advise, and thanks for your continuing sharing of your knowledge here.

Artie
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Postby MARCPELLETIER » Mon Feb 01, 2010 6:25 pm

Allowing five runs in one inning will dramatically decrease the F-number to any pitcher, and this sudden decrease will force Hal to remove the pitcher, no matter what are your settings.

If you have your pitcher on quick hook, though, Hal is likely to remove your pitcher when he's getting close to that criteria, ie. when fours runs are scored in and runners are on scoring position.

Thanks for the kind words.
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