Questions and answers on bullpen
Posted: Sat Jun 19, 2010 1:09 am
[b:41cbb7b33d]What is the ideal bullpen?[/b:41cbb7b33d]
The CONCEPTUAL response is easy: you need to buy as much, and no more than, the number of critical innings you need from your bullpen. But determining, on a practical level, how many critical innings you'll need from your bullpen is no easy response and depends on your stadium, on the quality of the rotation, and of course on the type of league 200M vs 60M. By critical inning, I mean an inning where the game is on the line.
But there are rough guidelines:
1- your best reliever should ALWAYS be your first set-up man. If he has good closer ability, then he should ALSO be your closer.
2- Your best relievers should NEVER throw in mop-up situations.
3- Your worst relievers should ONLY pitch in mop-up situations. To me, throwing in the 4th inning is NOT a mop-up situation, unless your team is behind by 10 runs!!
4- Specialists (extreme 9L/9R) are really nice options, especially if you can have them cheap, but make sure your bullpen is deep enough. My own zone of confort is: no more than 2 with a regular usage of bullpen; up to 4 if I don't need a deep bullpen (say, if my starting rotation is really strong), or if I have a deep bullpen (say, going with 12 pitchers).
[b:41cbb7b33d]Should I use F-ratings for my relievers?[/b:41cbb7b33d]
The F-levels are a tool to force Hal to leave the reliever on the mound at least until he reaches the fatigue level that you have predetermined. At F-8, the reliever starts to get tired. At F-0, he's completely worn out.
In my experience, a pitcher at F-0 becomes pretty bad. No one knows for sure how the formulas work, but there is definitve evidence that with low F-levels, the dice fall on the offensive cards much more often.
So the settings are to be used for your best pitchers, to make sure that Hal uses them to the full extent of their strenghth, but be careful to not choose a too-low F-level.
Actually, even if you select a high F-rating, say F7, it can lead to danger. Basically, by selecting F7, you tell HAL to not "think" about removing the pitcher before he reaches F7, but this does not mean it will remove the pitcher then, particularly if you have also selected "slow hook" or "conservative use of bullpen". In such settings, HAL will remove the pitcher only if he gets into deep trouble, unless perhaps you have a 1-run lead down the 7th or 8th inning, in which case HAL will follow your bullpen instructions.
[b:41cbb7b33d]If so, why do you suggest to use "quick hook" as well ?[/b:41cbb7b33d]
For my taste, Hal is always too patient with such instructions, particularly considering that I always have at least one good reliever in the bullpen. So the settings I preferred most for my best pitchers is to use a high F-rating, say F7 or F6, but set the pitcher on "quick hook". This way, Hal almost automatically removes the pitcher as soon as he reaches the F-state I defined, and does not allow the pitcher to get as much in trouble as with more conservative ratings., and I do so particularly when my team has deeper bullpen.
[b:41cbb7b33d]
When should I let my closer come in?[/b:41cbb7b33d]
For a R1/C6, I typically use "do not use before the 7th inning" , and I make sure to forsee the possibilty that he gets tired before the 9th inning by having a second reliever with closer ability. In playoff games, I will sometimes change this to "not use before the 8th inning" for home games, particularly with a rested bullpen.
[b:41cbb7b33d]Do I set my best set-up men to "do not use before 6th inning" and "do not use in blowouts"?[/b:41cbb7b33d]
No to the first question: your best set-up man is your bridge to your closer so you want them early if the game is tight. In fact, I like to use the best set-up man not being a closer with the first role in the middle innings, backed-up by my #3 reliever. I also like to assign to my #3 reliever the first role of mop-up, so that he's the one assigned to come early, when there is still a chance of a comeback. So I keep the "do not use in blowouts" only for my best set-up man and my closer.
[b:41cbb7b33d]Do I use "Max IP 1-2 IP"?[/b:41cbb7b33d]
I never use this setting except for specialists (anything close to 9L/9R).
I never use the MAX 2-3 IP, except in leagues with gentleman's rules for bullpen usage (and even then, I would rather prefer to have my best reliever set at 1-2 IP against weak teams, and let them free against the best teams or divisional rivals).
[b:41cbb7b33d]Do I not even use items like "tied and late" "tied and 9th plus" and "behind and late"?[/b:41cbb7b33d]
yes, i always use them. I put there my best relievers. perhaps 1-my best 2-my second best for tied games both late and 9th, and 1-second best and 2-my third best for behind and late
[b:41cbb7b33d]If I don't use any F levels for my starting rotation, should I still leave them on "Quick Hook"?[/b:41cbb7b33d]
It depends on the quality of your starting pitchers, but quick hook with NO F-level will make your starting pitchers go on average 5-6 innings, with some hooks as early as the 4th inning if you set your bullpen as aggressive (in the strategy section). With starters set on quick hook and the strategy section set at "conservative bullpen usage", you should expect the same number of innings than on normal hook, but Hal will manage your bullpen differently (more patient on the conservative usage; quicker on normal settings). Quick hook plus F8 will give you an average of 7 innings per starter. These are all roughly estimated.
[b:41cbb7b33d]
What about maximizing closer?[/b:41cbb7b33d]
As for maximize closer, I am hesitant with your team to use it. Basically, the most impact is what happens in games you lead by 3 runs. Without maximizing, the computer will probably start the 9th inning with whoever pitched the 8th, which in my case is often the best-set-up-man-not-being-a-closer. If you maximize, then the computer will go with your closer.
But in my experience, this maximizing option will have no impact in games you lead by one, because then the computer will go with your closer no matter what.
In my opinion, with a 3-run lead, I prefer to have my second or third best reliever finish the game, rather than see my best reliever being used for one inning and not being fresh or available for the next game.
The CONCEPTUAL response is easy: you need to buy as much, and no more than, the number of critical innings you need from your bullpen. But determining, on a practical level, how many critical innings you'll need from your bullpen is no easy response and depends on your stadium, on the quality of the rotation, and of course on the type of league 200M vs 60M. By critical inning, I mean an inning where the game is on the line.
But there are rough guidelines:
1- your best reliever should ALWAYS be your first set-up man. If he has good closer ability, then he should ALSO be your closer.
2- Your best relievers should NEVER throw in mop-up situations.
3- Your worst relievers should ONLY pitch in mop-up situations. To me, throwing in the 4th inning is NOT a mop-up situation, unless your team is behind by 10 runs!!
4- Specialists (extreme 9L/9R) are really nice options, especially if you can have them cheap, but make sure your bullpen is deep enough. My own zone of confort is: no more than 2 with a regular usage of bullpen; up to 4 if I don't need a deep bullpen (say, if my starting rotation is really strong), or if I have a deep bullpen (say, going with 12 pitchers).
[b:41cbb7b33d]Should I use F-ratings for my relievers?[/b:41cbb7b33d]
The F-levels are a tool to force Hal to leave the reliever on the mound at least until he reaches the fatigue level that you have predetermined. At F-8, the reliever starts to get tired. At F-0, he's completely worn out.
In my experience, a pitcher at F-0 becomes pretty bad. No one knows for sure how the formulas work, but there is definitve evidence that with low F-levels, the dice fall on the offensive cards much more often.
So the settings are to be used for your best pitchers, to make sure that Hal uses them to the full extent of their strenghth, but be careful to not choose a too-low F-level.
Actually, even if you select a high F-rating, say F7, it can lead to danger. Basically, by selecting F7, you tell HAL to not "think" about removing the pitcher before he reaches F7, but this does not mean it will remove the pitcher then, particularly if you have also selected "slow hook" or "conservative use of bullpen". In such settings, HAL will remove the pitcher only if he gets into deep trouble, unless perhaps you have a 1-run lead down the 7th or 8th inning, in which case HAL will follow your bullpen instructions.
[b:41cbb7b33d]If so, why do you suggest to use "quick hook" as well ?[/b:41cbb7b33d]
For my taste, Hal is always too patient with such instructions, particularly considering that I always have at least one good reliever in the bullpen. So the settings I preferred most for my best pitchers is to use a high F-rating, say F7 or F6, but set the pitcher on "quick hook". This way, Hal almost automatically removes the pitcher as soon as he reaches the F-state I defined, and does not allow the pitcher to get as much in trouble as with more conservative ratings., and I do so particularly when my team has deeper bullpen.
[b:41cbb7b33d]
When should I let my closer come in?[/b:41cbb7b33d]
For a R1/C6, I typically use "do not use before the 7th inning" , and I make sure to forsee the possibilty that he gets tired before the 9th inning by having a second reliever with closer ability. In playoff games, I will sometimes change this to "not use before the 8th inning" for home games, particularly with a rested bullpen.
[b:41cbb7b33d]Do I set my best set-up men to "do not use before 6th inning" and "do not use in blowouts"?[/b:41cbb7b33d]
No to the first question: your best set-up man is your bridge to your closer so you want them early if the game is tight. In fact, I like to use the best set-up man not being a closer with the first role in the middle innings, backed-up by my #3 reliever. I also like to assign to my #3 reliever the first role of mop-up, so that he's the one assigned to come early, when there is still a chance of a comeback. So I keep the "do not use in blowouts" only for my best set-up man and my closer.
[b:41cbb7b33d]Do I use "Max IP 1-2 IP"?[/b:41cbb7b33d]
I never use this setting except for specialists (anything close to 9L/9R).
I never use the MAX 2-3 IP, except in leagues with gentleman's rules for bullpen usage (and even then, I would rather prefer to have my best reliever set at 1-2 IP against weak teams, and let them free against the best teams or divisional rivals).
[b:41cbb7b33d]Do I not even use items like "tied and late" "tied and 9th plus" and "behind and late"?[/b:41cbb7b33d]
yes, i always use them. I put there my best relievers. perhaps 1-my best 2-my second best for tied games both late and 9th, and 1-second best and 2-my third best for behind and late
[b:41cbb7b33d]If I don't use any F levels for my starting rotation, should I still leave them on "Quick Hook"?[/b:41cbb7b33d]
It depends on the quality of your starting pitchers, but quick hook with NO F-level will make your starting pitchers go on average 5-6 innings, with some hooks as early as the 4th inning if you set your bullpen as aggressive (in the strategy section). With starters set on quick hook and the strategy section set at "conservative bullpen usage", you should expect the same number of innings than on normal hook, but Hal will manage your bullpen differently (more patient on the conservative usage; quicker on normal settings). Quick hook plus F8 will give you an average of 7 innings per starter. These are all roughly estimated.
[b:41cbb7b33d]
What about maximizing closer?[/b:41cbb7b33d]
As for maximize closer, I am hesitant with your team to use it. Basically, the most impact is what happens in games you lead by 3 runs. Without maximizing, the computer will probably start the 9th inning with whoever pitched the 8th, which in my case is often the best-set-up-man-not-being-a-closer. If you maximize, then the computer will go with your closer.
But in my experience, this maximizing option will have no impact in games you lead by one, because then the computer will go with your closer no matter what.
In my opinion, with a 3-run lead, I prefer to have my second or third best reliever finish the game, rather than see my best reliever being used for one inning and not being fresh or available for the next game.