by FoggyOne » Mon Nov 13, 2006 2:31 pm
8. Modmark - "Go Directly to Jail"! At the end of each week of play (after
21 games), the bottom three teams in the league in Winning % earn
TWO "Go to Jail" cyber cards each. During the next week (following 21
games) these teams may play the card on an opponent upcoming that
week, by stating via league mail that any opposing player of their choice
must be BENCHED for the upcoming series. (EX-You have Ruth. I play the
card on you the day of our series. Ruth has to sit in our series that
night). ONLY position players may be benched (no pitchers). You may not
play two GTJ cards on the same team in a given week. Teams with W%
that rank from 4th-9th best earn ONE GTJ card for the upcoming week.
Teams that rank in the top three in W% at the end of the week earn NO
GTJ cards. Tie breaker in case of same W% will go to
(1) Worse Run Differential
2 Games back in division
3 Lowest team batting average
GTJ cards may not be accumulated. You must
use them in the upcoming week or lose them. You may notify an
opponent you will face in the upcoming week as early as you want, but
you must give your opponent a MINIMUM of 12 hours notification if you
are playing a card on him. (So, notification no later than 9:59am EST of
the day of your series).
You must replaced the jaoiled player.
The replacement need not comply with decades.
The replacement MUST comply with Iron Glove.
You MUST REDO you batting order based on alphabet rule.