YIKES!!!! Shifting Sands Draft Thread

Ranger has 2 Negroleagures and must divest

Postby FoggyOne » Mon Nov 06, 2006 4:32 pm

campy or pope.
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Re: Defensive Replacements

Postby uncle ny » Tue Nov 07, 2006 9:41 am

[quote:66593eabaf="wockenfuss"]In keeping with the spirit of Iron Glove theme:

1) You cannot check the box to remove an "Iron GLove" 4 Fielder (or better fielder if the upgrade wouldn't be allowable if you were penciling in new allignment as a starting line-up) for a defensive replacement

AND

2) You cannot provide for a defensive replacement in "manager strategy" which would similarly put you out of compliance if new allignment was your starting line-up. For example, no "1" defensive shortstop if you already have a "1" in the IF.[/quote:66593eabaf]

So according to Judge Judy I [i:66593eabaf][b:66593eabaf][u:66593eabaf]can[/u:66593eabaf][/b:66593eabaf][/i:66593eabaf][u:66593eabaf] put Jamieson in as a defensive sub for Hack Wilson. Correct?[/u:66593eabaf]
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Postby FoggyOne » Tue Nov 07, 2006 12:30 pm

no you can't. you have to let HAL do it all by himself.

You cant check Hack's defensive replacvement box. You can't make Jamison a defensive sub under "manager strategy".

sorry.
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Great Godfather Start

Postby FoggyOne » Tue Nov 07, 2006 12:32 pm

After the hours of planning, the negro league research, analyzing the spelling of my players' names, and planning the team's Kosher meals......

0-3 start.

I well positioned for the Godfather!
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500K starter

Postby FoggyOne » Wed Nov 08, 2006 11:10 am

My view is that the 500K guys has to go every 5 days meaning he (or his replacment following a Godfather trade or free agent move) has to get 32 starts in the aggregate during the year and take his regular turn. This is consistent with portions of the chat thread as to how one might be able to get his *SP an extra turn given the 5 man rotation requirement etc.
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Postby bigmahon » Wed Nov 08, 2006 1:02 pm

My .50 SP (Nielsen) [b:547e6ce00b]rocked[/b:547e6ce00b] last night. :D
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Postby memphisjohn » Wed Nov 08, 2006 1:19 pm

[quote:8d03620fa3="bigmahon"]My .50 SP (Nielsen) [b:8d03620fa3]rocked[/b:8d03620fa3] last night. :D[/quote:8d03620fa3]

I'm still hurtin' from it too....
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Go to jail

Postby FoggyOne » Mon Nov 13, 2006 2:31 pm

8. Modmark - "Go Directly to Jail"! At the end of each week of play (after
21 games), the bottom three teams in the league in Winning % earn
TWO "Go to Jail" cyber cards each. During the next week (following 21
games) these teams may play the card on an opponent upcoming that
week, by stating via league mail that any opposing player of their choice
must be BENCHED for the upcoming series. (EX-You have Ruth. I play the
card on you the day of our series. Ruth has to sit in our series that
night). ONLY position players may be benched (no pitchers). You may not
play two GTJ cards on the same team in a given week. Teams with W%
that rank from 4th-9th best earn ONE GTJ card for the upcoming week.
Teams that rank in the top three in W% at the end of the week earn NO
GTJ cards. Tie breaker in case of same W% will go to
(1) Worse Run Differential
2 Games back in division
3 Lowest team batting average

GTJ cards may not be accumulated. You must
use them in the upcoming week or lose them. You may notify an
opponent you will face in the upcoming week as early as you want, but
you must give your opponent a MINIMUM of 12 hours notification if you
are playing a card on him. (So, notification no later than 9:59am EST of
the day of your series).

You must replaced the jaoiled player.

The replacement need not comply with decades.

The replacement MUST comply with Iron Glove.

You MUST REDO you batting order based on alphabet rule.
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