Most ridiculous multiple defensive replacement yet...

Our Mystery Card games - The '70s Game, Back to the '80s, Back to the '90s

Postby YountFan » Wed Nov 08, 2006 12:43 pm

Mike,

I agree with you, it is just that most of the post onthe boards these days have been about HAL. Realizm is fine, but it is a game and in the game offenece is more important than defense (according to HAL who invented the game) I like Sykes' insight the best.

HAL is a like a bad haircut...stop complaining...it will grow out.
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Postby Ducky » Wed Nov 08, 2006 1:41 pm

[quote:9ddfb70956="YountFan"]Mike,

I agree with you, it is just that most of the post onthe boards these days have been about HAL. Realizm is fine, but it is a game and in the game offenece is more important than defense (according to HAL who invented the game) I like Sykes' insight the best.

HAL is a like a bad haircut...stop complaining...it will grow out.[/quote:9ddfb70956]


Amen. I'm with you and Sykes on this one.
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Postby kptnfmrs » Wed Nov 08, 2006 1:56 pm

Please consider how incredibly complex the code that runs this game must be. On top of that, each situation has its own complexities. You might make a different substitution early in the game than late in the game for the same injury. I may think that HAL's poor decision cost me a game, but everything that happens after a decision is made is random. My shortstop doesn't have to be an E48 to make a costly error. My E21 shortstop might have made the same error. Who knows what the randomizer generated on any given play? I find that by and by, it's MY poor decisions that cost me games.

There's no way HAL is ever going to act like a human being. I don't have the time or opportunity to get involved in face to face or computer based leagues. I want to play so I'm going to grin and bear it. More and more, I find HAL amusing, anyway. :roll:
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Postby baracus68 » Wed Nov 08, 2006 4:40 pm

[quote:cec579e25f]More and more, I find HAL amusing, anyway[/quote:cec579e25f]

I totally agree, kptnfmrs. In a way, when the defensive replacement upgrade kicks in, I'll probably miss imagining the look on Mike Hargrove's face when he gets told he has to put on the mask and chest protector and go out and catch the last three innings while Ted Simmons continues to play first base. :)
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Postby sphilipp8 » Sat Nov 18, 2006 7:16 am

I can't figure this one out. I have Remy at 2nd and Smalley at SS. HAL brings in Bailor to PH for Remy, which is fine. But then in the field he moves Smalley to 2nd and puts Bailor in at SS. This makes no sense. I know the code must be complex but what is the logic in this?

Bailor is a 4e31 SS, Smalley a 3e24 SS.
Bailor is a 4e32 2B, Smalley a 4e41 2B.

I know a little bit about developing algorithms but I can't figure out what kind of a sensible algorithm would do this. It can't be random because it's happened a few times.

Isn't it a no-brainer to leave Bailor at 2B as Bailor is a better fielding 2B than Smalley and leave Smalley at SS as Smalley is a much better fielding SS than Bailor?

Why would HAL weaken both positions? I would love to see the code for this because I can't see how it's possible.
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Postby Semper Gumby » Sat Nov 18, 2006 8:52 am

[code:1:7e0e1ad92c]Why would HAL weaken both positions? I would love to see the code for this because I can't see how it's possible. [/code:1:7e0e1ad92c]

Recommend you check www.retrosheet.org and see how many games these two players played at their positions (for your card years).

:wink:
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Postby Sykes25 » Sat Nov 18, 2006 10:51 am

[quote:e674d4a55b="sphilipp8"]I can't figure this one out. I have Remy at 2nd and Smalley at SS. HAL brings in Bailor to PH for Remy, which is fine. But then in the field he moves Smalley to 2nd and puts Bailor in at SS. This makes no sense. I know the code must be complex but what is the logic in this?

Bailor is a 4e31 SS, Smalley a 3e24 SS.
Bailor is a 4e32 2B, Smalley a 4e41 2B.

I know a little bit about developing algorithms but I can't figure out what kind of a sensible algorithm would do this. It can't be random because it's happened a few times.

Isn't it a no-brainer to leave Bailor at 2B as Bailor is a better fielding 2B than Smalley and leave Smalley at SS as Smalley is a much better fielding SS than Bailor?

Why would HAL weaken both positions? I would love to see the code for this because I can't see how it's possible.[/quote:e674d4a55b]

Code follows a strict order of events. If A happens then go to B. You can attempt to program it so if C requires you to look at whether or not A to B took place and then proceed to D or skip to E, then you get beyond what the CD-Rom game is capable of.

Remy plays 2B. Now that he is out of the game, HAL must decide who the best remaining available player is who is eligible for 2B. Using what I think is the OPS logic, Smalley fits the equation and goes to 2B. HAL is then forced to do the same for SS and now since Smalley has just been moved and is no longer eligible to move back (or the program logic would loop), Bailor moves to SS.

It's really quite simple to understand WHY it was made. You just need to understand that it is not what you would have done and move on from there.
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