YIKES (AGAIN)!!! SHIFTING SANDS -- Dose #2

Postby bigmahon » Sat Dec 23, 2006 11:16 am

Where did you get the idea that skill is a factor in a Shifting Sands league? :shock:

[b:137e953fc2]Anyway, let me reiterate my willingness to change my theme. [/b:137e953fc2]
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Postby MEAT » Sat Dec 23, 2006 11:22 am

Biggie I would suggest you limit the amount of moves that can be made rather than ban any player movement until game 38. if you're getting stuck with an entirely different team than you drafted, you ought to be able to make some adjustments, atleast before game 1 is played. (heck, if you drafted Mays, someone steals him, and you're dieing to get him back, perhaps you should have the opportunity to trade most of this group of strangers you just got to get him back)
this also means you swap the stadiums you were assigned in doc's rule.
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Big's theme subject to discussion

Postby FoggyOne » Sat Dec 23, 2006 12:13 pm

THEMES FOR NEXT SHIFTING SANDS LEAGUE

1. By uncle ny - CATCH AND RELEASE
The league will use graduated penalties for drops/adds. The SOM system works as follows:

games 1-41: 5%, games 42-80: 10%, games 81+: 20%

In this league, there will be three mandatory drop/adds as follows:

After games, 38, 78, and 116, each team will be required to drop its most highly compensated pitcher, most highly compensated outfielder, and most highly compensated infielder (excluding catcher) and replace them. The drops/adds will be done in the order of standings based on record, with the top team going first. Ties will be decided based on run differential. Each team will have three hours to do this with the clock running 9-9, Eastern time, so that each team will be able to complete its changes before the change in penalty kicks in. Any team that misses its turn will be required to add its next most highly compensated pitcher and infielder so that he/she will be required to drop 5, not 3, and will do so in the 12th spot regardless of whether the penalty has changed. NOTE THAT IF THERE ARE EXTENUATING CIRCUMSTANCES MAKING IT IMPOSSIBLE FOR A TEAM TO COMPLY WITH THE DEADLINE, they should post the same in advance and the Commish will try to accomodate the extenuating circumstance.

2. by spicki17 - DRAFT SALARY CAP

this rule only applies to the live draft and only to the first 12 rounds.

at the beginning of the draft, based off the pick 3 numbers, each owner will be assigned a number 1 thru 12 (1 goes to the lowest number, 12 to the highest, if we have a tie number, we can have the commish flip a coin or something). this will be their "assigned number" for the whole draft.

then, at the beginning of each round, our commish (or a random person not in the league) will run a random number generator on the numbers 1 to 12, to determine the draft order for that round. the owner who has the "assigned number" that is listed first picks last for that round. the owner who has the "assigned number" that is listed last number picks first for that round. BUT, the person who picks first has the lowest salary that round and the person who picks last has the highest salary for that round. the salary caps are as follows:

pick 12 - unlimited cap
pick 11 - 12M
pick 10 - 11M
pick 9 - 10M
pick 8 - 9M
pick 7 - 8M
pick 6 - 7M
pick 5 - 6M
pick 4 - 5M
pick 3 - 4M
pick 2 - 3M
pick 1 - 2M

thus, the person with pick 1 cannot select a player over 2M, and the owner with pick 12 can spend however much money they want (as long as they stay under a total of 100M - or whatever the salary cap is for this league). no money can be rolled over to the next round.

one last twist. before making their pick, any team can "roll the dice". what this means is they can request the commish to flip a coin (or run a random number 1 to 2). if the flip is heads (1), they get 1.5 times their cap that round. if the flip is tails (2), they get half their cap for that round.

at the end of the 12 rounds, a normal serpentine draft will will take place (no more salary cap on picks), where the owner with the most amount of money spent picks first, and the owner with the least amount of money spent picks last.

3. by Doctor Tax - I HATE HOME COOKING THEME

1st - Before the player draft starts, we run a draft, either lottery or random number, does not matter, to give an order 1-12.

2nd - Drafting 1 of 4 stadiums - 2 righty tainted ( Wrigley 59 and Shibe 50) and 2 lefty tainted ( Sportsman 20 and League 34).

3rd - Numbers 1-4 EAST Division - each pick a Stadium
Numbers 5- 8 CENTRAL Division - each pick a Stadium
Numbers 9- 12 WEST Division - each pick a Stadium
Each division only gets one of each.

4th - Each manager that picks Wrigley and Shibe MUST DRAFT 4 LEFTY starters and each manager that picks Sportsman and League MUST DRAFT 4 RIGHTY STARTERS. Each manager must keep at least 4 and 4 the whole year. At least 2 of the four must be starters only.

5th - Each manager MUST DRAFT 5 HITTERS THAT START AND THAT HIT OPPOSITE OF THEIR STADIUM. (i.e. Ruth in Shibe.... Aaron in League)They cannot platoon, cannot be switch hitters and before the season, you must name the 5 starters. Plus, if you pickup and drop, you must announce it at the time.

Guess that covers it.

4. 21 by giddyup81
Your fielders defensive rating (C, 1b, 2b, SS, 3b, LF, CF, RF) have to add up 21.

5. He's Meat - "Third is the charm".

There are 15 players rated a 1 defensively at 3b, you must have one of them as your everyday starting 3b, no platoon. (that leaves you 20 defensive points per rule 4 for your other 7 defensive posiitions)

6. Munich Man - Going to Extremes

This theme will have to be based on the honor system, but we have a great group of guys and I don't think there will be a problem...

During the first half of the season, manager settings must be as follows--

Baserunning - Very Agressive
Stealing - Very Agressive
Closer - Max
Relief - Agressive
Hit & Run - Very Agressive
Intentional Walk - Very Agressive
Infield In - 1st inning

During the 2nd half of the season, manager settings must be as follows--

Baserunning - Extra Conservative
Stealing - Extra Consrvative
Closer - Regular
Relief - Conservative
Hit & Run - Extra Conservative
Intentional Walk - Extra Conservative
Infield In - 5th inning

Individual settings for Bunting, Hit & Run, Steal, and Intentional Walk must be left unchecked for the entire season for all players.

7. Bigmahon - My theme is called "Thou Shalt Covet Thy Neighbors Team"
(sorry in advance Foggy if this conflicts in any way with your recently alluded to theme; it appears to work with all of the others):

"Thou Shalt Covet Thy Neighbors Team" - We start with a 25 round live draft. Immediately after the draft, but before team loading, there will be a one round supplemental draft, during which you are free to steal an entire team of your choice. Not happy with the way your draft went? Just take someone else's team! You can also keep your own team of course, provided it is still available when you pick. However, if you do choose to keep your own team, you will release your highest priced pitcher and your highest priced hitter into the free agent pool, replacing them with .50ers until the TSN draft has run. These drops/replacements will be announced to the league. When waivers run you can replace the cheapies with anyone except the two players you originally dropped.

At the start of the steal round, all 12 teams are available. A given team can trade hands only once. In other words, if I have first pick and I opt to steal Foggy's team, then that is the end of the line for Foggy's team. And so on down the line. Pick 12 gets the last team. If that was the team the GM drafted, that GM is not subject to the drop penalty.

In addition,

1) All teams must draft to at least 85M of the 100M cap.

2) Teams may not make any drops/add (other than pursuant to (i) the 500K cheapie replacements (if applicable) and (ii) the "Pavano" Theme below) until uncle's theme kicks in (game 38?).




8. Memphis - ?

9. Modmark - ?

10. Wockenfuss - The title is: "Your GM had a Brian Fart and Acquired Carl Pavano and Greg Vaughn".

Uh, oh......your GM went on a bender at the Winter Meetings. He signed Pavano and Vaughn to "No Cut" contracts.

Now, after the TSN autodraft (note, we are filling in draft cards with the 25 live drafted players) has run but before the season commences (or as soon as possible following the last "Stick Pick" ---see below), you will have to pick up two players (ONE HITTER AND ONE PITCHER) for an aggregate salary no more than $10,000,000. The Players will be selected by other League GMs in a 2-round draft on these Boards.

This will be a 100M DH league. Of the 100M, you must keep 10M available for these picks. So you must draft based on a 90M budget.

Draft Order for the FIRST ROUND of the "Pavano Stick Round" will be THE INVERSE ORDER OF THE DRAFT UNDER BIG'S THEME [or my original idea for order if Big's theme vanishes]. The SECOND ROUND will be done randomly by using the same lottery states for draft order but with numbers rerun on the day following the evening the AD runs (AD run Wednesday Night....we use Thursday numbers--Highest number goes first). Each team must be stuck one hitter and one pitcher.

of course you can Never drop or trade Messrs. Vaughn and Pavano. Use them as best you can. [subject o Big theme] BUT you can make one hitter move and one pitcher move (not involving Pavano/Vaughn types) to adjust.

11. Ranger - ?

12. MBBW - ?
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Postby bigmahon » Sat Dec 23, 2006 1:57 pm

[b:e4cbff1ac2]My new theme:[/b:e4cbff1ac2]

[b:e4cbff1ac2]The HAL With It[/b:e4cbff1ac2] - You will not set your lineups, or your per game starters, or your rotation at any point during the season. Nor will you set defensive replacements, setup man, closer, pinch hitter, or pinch runner. You will, however, obey all of Munich_Man's strategic stipulations.

Please disregard the previous theme.
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Postby giddyup81 » Sat Dec 23, 2006 2:24 pm

bigmahon: Doesn't your new theme conflict with mine since if you can't set your lineups you have no way of controlling your defense?
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Postby bigmahon » Sat Dec 23, 2006 2:27 pm

giddyup, you're right. I'll post an another new theme soon.
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Postby modmark46 » Sat Dec 23, 2006 3:25 pm

I tell you what, when we have all the themes posted, someone better post a chronological blueprint of how we are going to draft, build and field our teams. My head is SWIMMING as I try and assimilate all that we are going to have to do for the next league. I am in AWE at the level of creativity, imagination and sheer deviltry that has gone in to the themes so far. I think we will all be longing for the "good old days" of the relative ease of SS1 by the time this next league is half way through. And, I mean all of this as a compliment. What kind of theme can I possibly come up with to rival you ingenious nuts? Maybe Bernie will let me introduce the Mystery Card concept to our little league? How about the first third of the season we play with ATG1 teams, players, salaries and rules, the second third we do ATG2 and the third we do ATG3? :P Actually, given the level of complexity going on here, I will probably shoot for something simple and basic, like every team must be named MODMARK RULES! No impact on the game, but great for the old ego. :wink: :) I salute you all.
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Postby MEAT » Sun Dec 24, 2006 4:21 pm

biggy, you could still leave all individual players for relief and defensive and pinch-hitting purposes and rotation/per game starters spaces blank. that's still an AWFUL lot of HAL in the drivers seat, especially with munich's setting rule. we have to get a couple of fairly simple ones, (like mine ofcourse) or it will take until april to figure out how to get started and get everyone in compliance!
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Pardon the Interruption

Postby The Biomechanical Man » Mon Dec 25, 2006 9:30 am

Pardon the interruption, but we need [b:906bee4d47]Bigmahon[/b:906bee4d47] and [b:906bee4d47]wockenfuss[/b:906bee4d47] in the Good People League.

Chris, please load your team and then send the password to foggy, me, and the other two in the West.

It looks like I am missing out on the crazy headache fun here. However, since bigmahon and wockenfuss are sand shifters, they must follow the following simple rules when drafting their Good People teams:[list:906bee4d47]
[*:906bee4d47]Since today is Christmas, you must follow the 12-25 rule. That is, you must have exact 12 pitchers, and exactly 25 total players.
[*:906bee4d47]Since this is a Good People League, you may not draft any player that has ever been convicted of a crime. However, you have one "Get Out of Jail Free" card, so you can actually have one player with a criminal record, who is exempt from this rule.
[*:906bee4d47]Since the winner gets a free trip to Las Vegas, you may not draft any player who ever lived in Nevada.[/list:u:906bee4d47]

Happy Holidays, everyone!
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Postby uncle ny » Mon Dec 25, 2006 1:28 pm

I had to insert an additional sentence to my theme. The new sentence is highlighted. So here's where we are, I think:

THEMES FOR NEXT SHIFTING SANDS LEAGUE

1. By uncle ny - CATCH AND RELEASE
The league will use graduated penalties for drops/adds. The SOM system works as follows:

games 1-41: 5%, games 42-80: 10%, games 81+: 20%

In this league, there will be three mandatory drop/adds as follows:

After games, 38, 78, and 116, each team will be required to drop its most highly compensated pitcher, most highly compensated outfielder, and most highly compensated infielder (excluding catcher) and replace them. [b:efa98898cc][color=blue:efa98898cc]Players dropped in each round of CATCH AND RELEASE may not be picked up during the same round of CATCH AND RELEASE except that teams in the 10th, 11th, and 12th spots may pick up players released in that round.[/color:efa98898cc] [/b:efa98898cc] The drops/adds will be done in the order of standings based on record, with the top team going first. Ties will be decided based on run differential. Each team will have three hours to do this with the clock running 9-9, Eastern time, so that each team will be able to complete its changes before the change in penalty kicks in. Any team that misses its turn will be required to add its next most highly compensated pitcher and infielder so that he/she will be required to drop 5, not 3, and will do so in the 12th spot regardless of whether the penalty has changed. IF THERE ARE EXTENUATING CIRCUMSTANCES MAKING IT IMPOSSIBLE FOR A TEAM TO COMPLY WITH THE DEADLINE, they should post the same in advance and the Commish will try to accomodate the extenuating circumstance.

2. by spicki17 - DRAFT SALARY CAP

this rule only applies to the live draft and only to the first 12 rounds.

at the beginning of the draft, based off the pick 3 numbers, each owner will be assigned a number 1 thru 12 (1 goes to the lowest number, 12 to the highest, if we have a tie number, we can have the commish flip a coin or something). this will be their "assigned number" for the whole draft.

then, at the beginning of each round, our commish (or a random person not in the league) will run a random number generator on the numbers 1 to 12, to determine the draft order for that round. the owner who has the "assigned number" that is listed first picks last for that round. the owner who has the "assigned number" that is listed last number picks first for that round. BUT, the person who picks first has the lowest salary that round and the person who picks last has the highest salary for that round. the salary caps are as follows:

pick 12 - unlimited cap
pick 11 - 12M
pick 10 - 11M
pick 9 - 10M
pick 8 - 9M
pick 7 - 8M
pick 6 - 7M
pick 5 - 6M
pick 4 - 5M
pick 3 - 4M
pick 2 - 3M
pick 1 - 2M

thus, the person with pick 1 cannot select a player over 2M, and the owner with pick 12 can spend however much money they want (as long as they stay under a total of 100M - or whatever the salary cap is for this league). no money can be rolled over to the next round.

one last twist. before making their pick, any team can "roll the dice". what this means is they can request the commish to flip a coin (or run a random number 1 to 2). if the flip is heads (1), they get 1.5 times their cap that round. if the flip is tails (2), they get half their cap for that round.

at the end of the 12 rounds, a normal serpentine draft will will take place (no more salary cap on picks), where the owner with the most amount of money spent picks first, and the owner with the least amount of money spent picks last.

3. by Doctor Tax - I HATE HOME COOKING THEME

1st - Before the player draft starts, we run a draft, either lottery or random number, does not matter, to give an order 1-12.

2nd - Drafting 1 of 4 stadiums - 2 righty tainted ( Wrigley 59 and Shibe 50) and 2 lefty tainted ( Sportsman 20 and League 34).

3rd - Numbers 1-4 EAST Division - each pick a Stadium
Numbers 5- 8 CENTRAL Division - each pick a Stadium
Numbers 9- 12 WEST Division - each pick a Stadium
Each division only gets one of each.

4th - Each manager that picks Wrigley and Shibe MUST DRAFT 4 LEFTY starters and each manager that picks Sportsman and League MUST DRAFT 4 RIGHTY STARTERS. Each manager must keep at least 4 and 4 the whole year. At least 2 of the four must be starters only.

5th - Each manager MUST DRAFT 5 HITTERS THAT START AND THAT HIT OPPOSITE OF THEIR STADIUM. (i.e. Ruth in Shibe.... Aaron in League)They cannot platoon, cannot be switch hitters and before the season, you must name the 5 starters. Plus, if you pickup and drop, you must announce it at the time.

Guess that covers it.

4. 21 by giddyup81
Your fielders defensive rating (C, 1b, 2b, SS, 3b, LF, CF, RF) have to add up 21.

5. He's Meat - "Third is the charm".

There are 15 players rated a 1 defensively at 3b, you must have one of them as your everyday starting 3b, no platoon. (that leaves you 20 defensive points per rule 4 for your other 7 defensive posiitions)

6. Munich Man - Going to Extremes

This theme will have to be based on the honor system, but we have a great group of guys and I don't think there will be a problem...

During the first half of the season, manager settings must be as follows--

Baserunning - Very Agressive
Stealing - Very Agressive
Closer - Max
Relief - Agressive
Hit & Run - Very Agressive
Intentional Walk - Very Agressive
Infield In - 1st inning

During the 2nd half of the season, manager settings must be as follows--

Baserunning - Extra Conservative
Stealing - Extra Consrvative
Closer - Regular
Relief - Conservative
Hit & Run - Extra Conservative
Intentional Walk - Extra Conservative
Infield In - 5th inning

Individual settings for Bunting, Hit & Run, Steal, and Intentional Walk must be left unchecked for the entire season for all players.

7. Bigmahon - My theme is called "Thou Shalt Covet Thy Neighbors Team"
(sorry in advance Foggy if this conflicts in any way with your recently alluded to theme; it appears to work with all of the others):

"Thou Shalt Covet Thy Neighbors Team" - We start with a 25 round live draft. Immediately after the draft, but before team loading, there will be a one round supplemental draft, during which you are free to steal an entire team of your choice. Not happy with the way your draft went? Just take someone else's team! You can also keep your own team of course, provided it is still available when you pick. However, if you do choose to keep your own team, you will release your highest priced pitcher and your highest priced hitter into the free agent pool, replacing them with .50ers until the TSN draft has run. These drops/replacements will be announced to the league. When waivers run you can replace the cheapies with anyone except the two players you originally dropped.

At the start of the steal round, all 12 teams are available. A given team can trade hands only once. In other words, if I have first pick and I opt to steal Foggy's team, then that is the end of the line for Foggy's team. And so on down the line. Pick 12 gets the last team. If that was the team the GM drafted, that GM is not subject to the drop penalty.

In addition,

1) All teams must draft to at least 85M of the 100M cap.

2) Teams may not make any drops/add (other than pursuant to (i) the 500K cheapie replacements (if applicable) and (ii) the "Pavano" Theme below) until uncle's theme kicks in (game 38?).




8. Memphis - ?

9. Modmark - ?

10. Wockenfuss - The title is: "Your GM had a Brian Fart and Acquired Carl Pavano and Greg Vaughn".

Uh, oh......your GM went on a bender at the Winter Meetings. He signed Pavano and Vaughn to "No Cut" contracts.

Now, after the TSN autodraft (note, we are filling in draft cards with the 25 live drafted players) has run but before the season commences (or as soon as possible following the last "Stick Pick" ---see below), you will have to pick up two players (ONE HITTER AND ONE PITCHER) for an aggregate salary no more than $10,000,000. The Players will be selected by other League GMs in a 2-round draft on these Boards.

This will be a 100M DH league. Of the 100M, you must keep 10M available for these picks. So you must draft based on a 90M budget.

Draft Order for the FIRST ROUND of the "Pavano Stick Round" will be THE INVERSE ORDER OF THE DRAFT UNDER BIG'S THEME [or my original idea for order if Big's theme vanishes]. The SECOND ROUND will be done randomly by using the same lottery states for draft order but with numbers rerun on the day following the evening the AD runs (AD run Wednesday Night....we use Thursday numbers--Highest number goes first). Each team must be stuck one hitter and one pitcher.

of course you can Never drop or trade Messrs. Vaughn and Pavano. Use them as best you can. [subject o Big theme] BUT you can make one hitter move and one pitcher move (not involving Pavano/Vaughn types) to adjust.

11. Ranger - ?

12. MBBW - ?
uncle ny
 
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