bad rolls bad game management or poorly put together team

bad rolls bad game management or poorly put together team

Postby rgimbel » Mon Jan 08, 2007 12:28 pm

I have a team that is 38-46 the first place team is 51-33
he has scored 363 runs and given up 357
I have scored 398 runs and given up 392
do you attribute the disparity in records to
A bad rolls
B bad game management
c he put together a better team
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Postby visick » Mon Jan 08, 2007 1:30 pm

D. More info is needed
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Postby geekor » Mon Jan 08, 2007 2:02 pm

Actually that brings up something I have been noticing for a while. In the 06 and ATG3 games, I notice that run differential really doesn't mean much anymore. I many many leagues, the person with the best record isn't a top run differential team. For example, I had an ATG3 team, with 89 wins (5th best no playoffs) with not only the best run differential, but better than the next closest by 70 runs! As I look through my current teams now, there is one league where the person with the best record, has a +10 run differential after 2/3 of the season, but has a 6 game lead over a person with a +62 run differential.

I'm not really sure what to make of this, but IMHO run differential isn't anything that helps as much anymore. It can, but it's not an end all as it used to be.
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more info needed

Postby rgimbel » Mon Jan 08, 2007 2:06 pm

http://fantasygames.sportingnews.com/baseball/stratomatic/2006/team/team_other.html?user_id=13589

it could of been taken as a my team specific question
I kind of meant it in general but anywhoo here is my team
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Postby Jerlins » Mon Jan 08, 2007 8:24 pm

A 3 at 2nd, SS, and CF, a 4 in LF, $6 on a one sided 1st baseman that isn't the ideal fit for your park. Very slanted RH SP's with two Safeco teams in your division that are lefty dominant. Tough to win under these circumstances.
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Postby visick » Mon Jan 08, 2007 8:31 pm

IMHO- A poorly put together team.

But...

The +/- run differential can have little to do with how good/bad a team really is.

Suppose a pitching park team wins a # of low scoring games the likes of 3-2 or 4-3 or even 5-4. This team probably wins most of their low scoring affairs. When they play road games in hitters parks, they could lose a number of games, real bad. So much, that their run differential may not be all that great.
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Postby durantjerry » Tue Jan 09, 2007 8:38 am

I have noticed this when playing in Minute Maid. My teams are made to demolish RH pitching at home, which they often do, creating blowout situations. This skews your run differential making your team look better on paper than they really are IMO. I imagine the same thing would apply in any extreme park situation, but I have really noticed it in Minute Maid.
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