game becomes boring

4 Words

Postby BC Manager » Fri Nov 04, 2005 1:59 am

Back to the 80s

The mystery card feature takes care of the regular-season-boredom factor. Those who go 80s, don't go back!
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Postby Roscodog » Fri Nov 04, 2005 2:13 am

I personally believe that if they went to a 16 or 18 team league you'd see alot more trading.
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Postby JdEarly » Fri Nov 04, 2005 4:42 am

I absolutely agree with the idea that more teams in each league would lead to more trades being made, both before and during the season. The talent pool would be stretched MUCH thinner that way, and we wouldn't be able to create a juggernaut right off the bat and coast through the season most of the time.

What about a league with four divisions, five teams each? Heck, even just an additional division and keep the four team format. Doing it that way, your odds would be even shorter on winning the whole thing - and Strat would be making enough money on each league to offer the Finals champ 3 free credits instead of two. More teams, bigger leagues, more interest. Not that I need something to keep me interested, I just like checking on my guys and whoopin' the rest of you's guys! :P
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Postby aabilo » Fri Nov 04, 2005 4:59 pm

I agree that the game has become boring. I have been playing since season 1, and cannot get into the new season. I still have 5 credits. This will probably be my last season. After the season starts there is not much to do. You can only tinker with the lineups so much. Trading is impossible and the 20% waiver penalty stinks. I do not understand that aspect of the game. Why have a penalty for waiver cuts? The game would be much more interesting if you could rebuild your team during the season. Now it is impossible to do so.
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Postby Valen » Fri Nov 04, 2005 5:17 pm

I agree on the waivers and trades discussions. Trading is almost impossible when you have two teams that are both close to the cap. It is hard enough to find a combination that fits under the cap but finding such a combination that fits and is fair to both teams takes more time than I usually have. And the 20% cap hit makes retooling through the waivers impossible. All that means if you start off poorly you have nothing to do but watch and hope bad rolls even out and reverse themselves.

Do away with the cap penalty. If you are worried about people using that as a means to cheat implement a waiver on new FA pickups like is done in most fantasy leagues. You lay a claim on a player which gets processed in 24 hours. If 2 or more people claim player team with worst record gets the player. That would be sufficient deterrent to dropping a player so you can pick up someone for matchup purposes and then reverse it next day. you would risk losing the player.
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Postby The Biomechanical Man » Sat Nov 12, 2005 10:04 am

I too have been playing here for years, and agree that it becomes boring. I've shyed away from the CD-Rom game. I tried it once, and I don't like it. I'm old school. I like the real dice and cards. (Personally, I don't think the "dice rolling" in the Cd-Rom game is random; for instance, with normalization on, I believe it actually changes the chances of different dice rolls.)

My salvation is playing head-to-head dice-and-cards with a friend here in town once in a while.
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Postby spicki17 » Sat Nov 12, 2005 4:56 pm

the 80% player value is to keep teams from just dropping injured players so you have to have a bench strategy when creating a team. i agree that it should at least be staggered...like the 80s where you get like 90% until game 80 or something. even if they made moves free i would be fine with that, just so long as you couldnt drop injured players.
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Postby tgmfp » Sat Nov 12, 2005 5:45 pm

Try the 80's it more fun with the mustery cards
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Postby Munich_Man » Sun Nov 13, 2005 5:38 am

[quote:6c5490e63d]I'd love nothing more than to see a system set up where owners could play head to head in real time with all the decisions that come with it.[/quote:6c5490e63d]

NETPLAY!!!

Or, if you want to have more variety, comeover to the ATG world where the player pool is vastly deeper, and you can try any number of different team approaches, in many different stadiums and as many different themes you can think of. ATG baby!

(_)ß
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Postby bleacher_creature » Mon Nov 14, 2005 6:46 pm

[quote:434339ba4b="spicki17"]the 80% player value is to keep teams from just dropping injured players so you have to have a bench strategy when creating a team. i agree that it should at least be staggered...like the 80s where you get like 90% until game 80 or something. even if they made moves free i would be fine with that, just so long as you couldnt drop injured players.[/quote:434339ba4b]

I don't hate the 80% rule. However, it seems that the above problem could be handled by creating a DL system, and a 40 man roster justl ike one of the CD ROM game play options. That way you feel you have some depth, and a famr system with which to work.

Especially in a 12 team league where so many players go untouched.

I'll tell you what I DO hate deep down, but have gotten over it for the sake of competing. I think pitching some guy 150 innings who threw 47 in the regular season in BS.

Or some of these scrubs who had a cup of coffee in real life, are used for 500 ABs.

It would be more of a challenge to have 40 man rosters, ut without the scrubs being eligible to pitch 150+ innings, or go 400+ ABs.

They already have the software for this in te CD ROM.

Know-what-I'm-sayin'?
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